NSB

Counter-Strike CS
NSB by Hakija
Posted 17 years ago2006-12-30 17:13:24 UTC • Problems • Counter-Strike
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Name
NSB
By
Hakija Hakija
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
17 years ago2006-12-30 17:13:24 UTC
Updated
17 years ago2006-12-30 19:53:34 UTC
Views
1203
Downloads
454
Comments
2
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Hi, this is my first map so i would need some sugestions on how to reduce my r_speeds...as you can see they are through the roof...I red all the articles on this topic but they are still to high...
NOTE:this is a map of a library so i CANT reduce the no. of shelves and there are many other elements missing so keep that in mind...
THNX

2 Comments

Commented 17 years ago2006-12-31 04:59:25 UTC Comment #13862
i dont have the wads you used, but try cutting down on the sides of the cylinders. It wont look as good but its exponential how much it cuts down face-splitting

try entering in "gl_wireframe 1" (2 or 3) and you can see all the polys.

Sometimes 20+ sides are too much
try cutting it down to like.... 12 or even 10.
This engine is old, so its limits are far lower than your imagination. So sometimes detail needs to be cut out.
Commented 17 years ago2006-12-31 07:27:48 UTC Comment #13864
...i forgot obout that,sorry...but i think that they aren't so important...i did that with the wireframe not a very nice picture :) i experimnted with the no of sides (i don't know if you noticed but the staricases are not the same,one
is 12 and other 24 sided) and i got no better resalts :( but i thnik that i scruwed something else up in the map because when i remove all the cylinders and all the bookshelves the r_speeds are still pretty high???

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