de_quickshot

Counter-Strike CS
de_quickshot by F0ld
Posted 17 years ago2007-01-19 19:57:05 UTC • Completed • Counter-Strike
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Name
de_quickshot
By
F0ld F0ld
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2007-01-19 19:57:05 UTC
Updated
17 years ago2007-05-06 13:48:17 UTC
Views
3197
Downloads
901
Comments
9
Reviews
0
Download (Hosted Externally)

Defusion version of the completed map QuickShot. Veryfast and small detailed map with lots to see, loads of routes to take you behind the enemy with your knife (or any other weapon). Radios that break ofcourse, who wants to listen to crappy music anyways...and rain. WAD file included to bsp.

Previously got a (1) 5star rating. Was not so finished back then tbh...

[UPDATE]
Fixed bomb site radius

[UPDATE]
New upload, old one had expired, should be same version

9 Comments

Commented 17 years ago2007-01-19 23:03:13 UTC Comment #14039
Looks dark and fun!
Commented 17 years ago2007-01-26 19:23:22 UTC Comment #14069
Just one comment ? Whats wrong .... Everyone busy elsewhere ?
Commented 17 years ago2007-01-28 20:59:54 UTC Comment #14093
Looks identical to the fy map from what I can see, which isn't a bad thing: a very well-constructed map!

Without playing it, it's hard to judge the layout and gameplay, but I'm guessing it would be good. It's more of an intricate layout with all the doors than I prefer, but I'm by no means an expert on these things--dod_avalanche is a pretty intricate layout, but it plays well and is among my fav dod maps!

Like I said for the fy map, the textures, props, lighting all look great. Did you add other ambients besides the pv&k and the other one--I can't remember from quickly replaying). Btw, I listen to that PV&K song all the time now!!1

Anyway, great map! Don't be discouraged by a lack of comments... you'll find a lot of really great maps that people seem to pass by for one reason or another. Maybe try a better and/or multiple screenies, pm some of the mappers you admire to give it a test, and maybe advert it in the "Maps and Mods" section.
Commented 17 years ago2007-01-29 04:08:10 UTC Comment #14098
It doesnt differ from the fy version, well not alot. Some doors were changed a bit, the italy quitar music was taken away and the rain and wind ambient sound was added along with the rain. Also some of the people who playd the fy version sayd it would be good to have a de version aswell, so I gave it a try.

Thanks for the comments rowleybob, there arent many people like you out there, who actualy test and rate other peoples maps.
Commented 17 years ago2007-01-29 04:12:44 UTC Comment #14099
I almost forgot... the rain!

It definitely looked unique, but I think you would get better results/performance using the env_rain entity that comes with the Counter-Strike FGD. Considering your mapping experise, you probably already know this, and decided not to use it for some reason, so please forgive my impertinence if this is the case! :P
Commented 17 years ago2007-01-29 04:18:23 UTC Comment #14100
Actualy I'm old school, I map with an old worldcraft editor and old fgd files so I dont have a env_rain in my list :)
Commented 17 years ago2007-01-31 14:51:29 UTC Comment #14122
why on earth would use use WorldCraft when Hammer 3.5 is perfectly stable?
Commented 17 years ago2007-01-31 15:28:02 UTC Comment #14123
I have no idea...I've updated to hammer and using latest FGD now aswell, sorry for being a oldschool noob who doesnt like changes ;p
Commented 17 years ago2007-07-08 14:48:26 UTC Comment #15306
I like you map very much, but have you ever heard about r_speeds?? There are point on your map that the value of epoly goes over 2500, and it is not good for those players who have old PC, the max value of epoly (by Valve as I know) 7-800. Anyway the texturing is quite nice...xD

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