This is something I thought of today in school. Just a plain idea for someone like me who may need (or want) a areaportal in a half life 1. This map includes a map and rmf to show one way of having that.
Commented 17 years ago2007-02-06 02:27:51 UTCComment #14160
its a spray texture, gives me an headache. It would have taken you 30 more seconds to aply some different textures to them and align them good, but instead you use this spray. SEIZURE !
Commented 17 years ago2007-02-06 11:04:19 UTCComment #14165
It's a superb effect--what's an areaportal anyway?--, but use standard textures (all I saw was white when looking at the rmf). Or, wadinclude them.
It's a neat idea how the env_renders incrementaly adjust the wall opacity from solid to invisible. Really, Really Cool!
You might include env_render, multimanager, and any other "keywords" in the description of your example tho... this way, peopler can find your example when searching for the entities used in the map.
It's a neat idea how the env_renders incrementaly adjust the wall opacity from solid to invisible. Really, Really Cool!
You might include env_render, multimanager, and any other "keywords" in the description of your example tho... this way, peopler can find your example when searching for the entities used in the map.
Very, Very Nice!