Threating skies: tsao1

Half-Life HL
Threating skies: tsao1 by Slayerwraith
Posted 16 years ago2007-08-15 21:11:35 UTC • Unfinished • Half-Life
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Name
Threating skies: tsao1
By
Slayerwraith Slayerwraith
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP
Created
16 years ago2007-08-15 21:11:35 UTC
Updated
16 years ago2007-08-15 21:11:35 UTC
Views
2010
Downloads
650
Comments
5
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A little mod I'm working on. This is a simple, non-interactive tram ride, but I'd still like feed back on map. Any suggestions for new features, or remodeling would be appreciated! Takes about 1.3 minutes, game WILL crash at the end becuase it will try to load the next map, so expect that. I was going to Rebuild the Tram slightly, and add many misc props and backgrounds to the area yet. So, this certainly is not the final product. Please let me know how I can improve.

5 Comments

Commented 16 years ago2007-08-18 23:12:15 UTC Comment #15569
Pretty good map so far, the tram looks pretty cool and i thought it was a nice idea to make 2 different func_trains and in the center the player could notice this in the center of the interior, unfortunatly the player could be killed by the train if you didnt know, if you still want to have 2 func trains, i would suggest adding some clips to the func_trains, around the sides and areas that the player could jam the train. The rest of the area outside of the train looked pretty good as well, the only thing i didnt like was a few objects that had a bit over stretched textures in the starting station. nice though, 3/5
Commented 16 years ago2007-10-02 10:58:01 UTC Comment #15716
I remember this. :)
It's pretty awesome, though the shadows being that pitch dark tell me you haven't run -bounce in RAD when compiling it.
Commented 16 years ago2007-10-13 18:04:34 UTC Comment #15770
Pretty nice, but I preferred the old intro :) You can't really see where you're going in this, and I didn't know where the door opening/closing sounds were coming from. Maybe add windows on the far doors?

Nice though!
Commented 16 years ago2007-10-25 13:32:33 UTC Comment #15867
First, was this a HL or HL2 map? (I ran it successfully with HL.)

+Awesome detail with the power station outside. This is the main reason I thought it was a HL2 map, because it was extremely detailed.
+I like the places the train goes through, because the large spaces make it less linear than the original HL1 intro.
-The train needs to go faster.
-I want to be able to see out the front of the train.
Commented 16 years ago2008-02-23 14:01:16 UTC Comment #16460
I just had an idea for this - how about a camera following the train from the outside?

You'd get a better view then.

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