A rather small example map showing how to create a working map start.
You start in the elevator, the doors open, you walk outside and the doors close.
I have also included how I THINK they made the beam effect in the elevator, which I believe is the same effect as they use on light rail platforms, but I'm not sure. Anyway it's there, above the elevator.
Notes:
1. The "DISABLE/ENABLE COLLISION" output which is sent to the dynamic doors may not be needed in the new SDK.
What these outputs do is that they make the doors passable when they are opened, and then solid again when the player is outside and the doors close again.
2. This elevator DOES NOT MOVE!
It's map start.
However, making it move is simple since we are working with prop_dynamics which are easily parented to eachother and a train.
If you want me to make an example of how to make it move, then I just might do it if you ask nicely :>
3. Be careful when using the env_laser, using it wrong will crash the whole game.
4. For some reason I can't build cubemaps, so I didn't include any, and I hope that explains the slightly odd lightning on in the map and on the screenshot.
5. Those who take a closer look will notice that some models cut through other modells and brushes.
No worries, they did that in the original portal maps too.
Please, PLEASE do not make a prefab out of this.
Learn from it, do not copy it.
Prefabs are for lazy shitnoodles.
Enjoy mapping with Portal!