Version 1.2 Version 1.2 Version 1.2 Version 1.2
Version 1.2 Version 1.2 Version 1.2 Version 1.2
64 Spawn Points
More space for Spawning
One general bug fix
Version 1.2 Version 1.2 Version 1.2 Version 1.2
Version 1.2 Version 1.2 Version 1.2 Version 1.2
Terrorists and Counter-Terrorists are finally trying to
come to a friendly deal after so many years of pointless
mutual fragging.
In order to do so they have arranged a meeting in a
neutral zone called Ferreiro Village. Their biggest fear
comes true when they arrive at the place only to find out
the opposite team had set up an ambush!
Now Counter-Strike is going to witness the most epic
battle ever. Have fun and employ your skills in this
ultra tactical awp map.
Don't tell anyone...but you can buy weapons and stuff
under the bridge!
Distribute as you wish, but never pretend you are the author
Author's Lists: (from thing's i've not developed)
TFC tfc2.wad
Doenerking Web models from the "models/doenerking/" dir
Blaz Textures Textures form Acient collection
Philipk TexturesTextures from Acient Collection
Valve the excellent Half-Life!
ID Software the Quake engine
You can find me in:
https://www.leveldesign.com.brhttp://www.nadaonline.netadriano_lol@gmail.com177024717
Just Play and make fun!
(end of the .txt)
Maybe this is my last half-life map, but yea, I think I finished it with a lot of style, so, what you think about it? My greatest fear is about the team balancing, let's hope the bots are right
More screenshots:
http://www.labs.leveldesign.com.br/mapas/half-life/cs/awp_ferreiro/screenshots/Alternative Download:
https://gamebanana.com/mods/87291
Version 1.2 Version 1.2 Version 1.2 Version 1.2
Version 1.2 Version 1.2 Version 1.2 Version 1.2
+ Architecture. Both terrain and the houses were very nice and detailed. Props, unlike in de_mon, were chosen well and fit the town-in-the-mountains theme well. The 3D skybox was a great addition too, giving the map depth. The only cons were some of the inaccessible buildings being obiviously undetailed and rushed, deteriorating the overall nice looks.
+ Texturing. Nice and clean textures overall. Though again, some of the inaccessible buildings had badly aligned textures.
+ Ambience. Even with the weird sounds (lawnmower/vehicles ?) - they suited the map. They weren't too loud either making the playing experience more realistic and pleasant.
+ Gameplay. Unlike the other awp maps out there - this one actually has a layout. Simple, but providing lots of possibilities - it should give the players lots of freedom and an overall balanced and enjoyable play.
- Lighting. The only thing I disliked in the map. Dull and boring. You could've gone for something more blu or redish to simulate morning/dusk/dawn - anything but the old boring yellow.
Overall - definitely a very great-looking awp map. Definitely one of the best out there, I think.
Awesome work, as usual. Looking forward to more maps from you. :>
Also I think we're breaking a tradition on TWHL that is the auto-reject of Awp, Fy, and other another custom CS gameplay maps wich didn't require much knowledge of the mapper, well, the "popular" gameplay choices.
Well, I must admit that I don't like they too... But your map is really out of the "Shape" and are the best AWP map out there... Good Job again!.
I will investigate those clipping issues kraken!
Thank you all for the feed back
I've made an Lite version to make it easyer to download fron sv_downloadurl:
http://www.labs.leveldesign.com.br/mapas/half-life/cs/awp_ferreiro/awp_ferreiro_lite.zip
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
The .zip file is just disapearing from the server, now I'm using a .rar archive!
EDIT:
Version 1.2 is out!