de_jihad

Counter-Strike CS
de_jihad by slimz
Posted 16 years ago2007-12-24 14:18:18 UTC • Completed • Counter-Strike
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Name
de_jihad
By
slimz slimz
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
16 years ago2007-12-24 14:18:18 UTC
Updated
16 years ago2007-12-24 14:18:18 UTC
Views
2164
Downloads
823
Comments
3
Rating
4.50 (2)
Reviews
0
full star full star full star full star half star Download (5.45mb)

Version Bomb/Defuse of Mib Contest map fy_jihad by Slim Z.

3 Comments

Commented 16 years ago2007-12-24 15:39:57 UTC Comment #16156
Oh another friend. This is another of the great MiB contest maps. This map is very good for a de_ map, altough its too big for a fy_ map wich you used on the contest. Nice textures, nice atmosphere, nice r_speeds, nice everything... 4.5 stars -> 5 stars.
Commented 16 years ago2007-12-25 08:30:08 UTC Comment #16164
Very impressive. I could've sworn this was for Source from the screenie.

+ Architecture. Nice and clean throughout, though it gets a bit blocky sometimes (like the buildings in the screenshot). That's mostly compensated by height variation, though some extra depth, like carving your windows/doorways into the wall a bit would fix that instantly.

I liked your palm tree props, the leaves looked really convincing. The corridors had decent detail, though something else filling them up besides crates would've worked very well. Another very nicely crafted area was the T spawn. The brush-based scenery looked quite convincing, which is a hard effect to achieve in a HL1 map.

+ Texturing. Blaz's textures fit the theme very well. Texturing was solid and clean throughout, didn't notice any real problems with it.

+ Lighting. Imo - it was very well made. You contrasted interior areas with exterior very well, while keeping it realistic. Personally, I think the gloomy lighting fit the torch-lit corridors very well, though you might want to add more torches or think of any other excuse to brighten it up a bit, cause most CSgeeks are bound to writing you angry emails about how they were pwned because "ur map r 2 darks". ;>

+ Gameplay. Didn't test it online, though judging from the layout - it looks balanced enough to play right. Again, some of the darker interior areas might ruin it for some players..

Also, I didn't quite understand your clipping in the CT spawn. Not only was there an unexplained invisible wall, you actually could get killed there by falling a meter or two from that ladder. Hell, if you want to prevent spawn-camping that bad - remove the camping areas instead of going to such crazy and unlogical extents. :P

- Ambience. The only thing this map lacked. Apart from the guitar melody played at the start of every round (nice, reminds me of de_survivor), there wasn't any more ambience. Add some, it would really liven up a map like that.

Overall - a very nice map with some cool details. Slightly lacking in some areas, however, so 4* it is. Great work.
Commented 16 years ago2008-01-14 09:33:28 UTC Comment #16238
crap! 9 ct die and 1 terorist die when round start. hm..this could be :
1. you put info_player to close each other
2. may be i play your map in deferend version of cs (i play cs 1.6)
would you want to repair your map? and dont forget test your map whit bot.
And one more thing...remove trigger hurt near ct start point..that realy anoying.

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