This is 3 examples in one map so have fun . It shows you how to build some grass walk effect , a "fail to start" machine , and a "succesfully start machine"( the power up effect - check it out , it's awsome ).
Commented 16 years ago2008-03-29 01:56:04 UTCComment #16518
missing cs_havana.wad
if you use batch compiler, you can easily include the use textures, that is, you select the wads as normal, but it embeds only the USED textures into your bsp.
Also, use RESGen to quickly see what textures your map is using, or you could check in hammer (this is sometimes a pain because of long filenames in the hammer texture options window)
a more clearer description of what this map is an example of might be nice too! PM me when you fix it pleez. = )
if you use batch compiler, you can easily include the use textures, that is, you select the wads as normal, but it embeds only the USED textures into your bsp.
Also, use RESGen to quickly see what textures your map is using, or you could check in hammer (this is sometimes a pain because of long filenames in the hammer texture options window)
a more clearer description of what this map is an example of might be nice too! PM me when you fix it pleez. = )
Here's waht resgen says the bsp is calling for(make sure it's all included):
halflife.wad
cs_havana.wad
chateau.wad
gfx/env/nightup.tga
gfx/env/nightdn.tga
gfx/env/nightlf.tga
gfx/env/nightrt.tga
gfx/env/nightft.tga
gfx/env/nightbk.tga
models/player/gsg9/gsg9.mdl
sound/sjack/carstart2222.wav
sound/ambience/lv_jubilee.wav
sound/sjack/ft-onleaf.wav
sound/sjack/carstart-fail.wav
Oh , all right I'll update the archive !
Oh well, ill install CS.
So, is preferible make the map for Hl instead Cs.
Well, good map, anyway. thanks.