Radiation: Day 2 (for Flat-Life)

Not Listed (Goldsource) NL
Radiation: Day 2 (for Flat-Life) by Notewell
Posted 16 years ago2008-11-29 11:41:21 UTC • Completed • Not Listed (Goldsource)
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Name
Radiation: Day 2 (for Flat-Life)
By
Notewell Notewell
Type
Map
Engine
Goldsource
Game
Not Listed (Goldsource)
Category
Completed
Included
BSP
Created
16 years ago2008-11-29 11:41:21 UTC
Updated
16 years ago2008-12-01 19:28:21 UTC
Views
3848
Downloads
1211
Comments
8
Rating
3.50 (2)
Reviews
0
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By one person's demand, it's Radiation: Day 2! Story: Slick, former employee of the Machinima Nuclear Research Facility, excaped within a military vehicle, only to have it crash into a large, poorly placed rock, after which all ocupants were zombified. For some reason, possibly due to radiation exposure, Our hero has his own free will, and decided to trek on...
Model related errors are fixed, this version has no customs.

8 Comments

Commented 16 years ago2008-11-30 07:05:27 UTC Comment #9002
ffs. this doesnt work aswell. learn to make maps that dont chuck out errors nonstop

http://img123.imageshack.us/my.php?image=somethingmc3.png
Commented 16 years ago2008-11-30 12:39:55 UTC Comment #7464
They work on my computer... Maybe it's because of my connection, the files don't always upload properly or something. It could also be an imcompatibility of versions. do you use steam, or WON?

I'll upload the other version, the one without new models.
Edit: There. Hope it works now.
Commented 16 years ago2008-11-30 13:11:17 UTC Comment #7373
ok i played it. very short. had some bugs aswell, like some of the monsters werent correctly aligned and some architecture bugs, but it was ok overall. 3.5 stars
Commented 16 years ago2008-11-30 16:09:15 UTC Comment #7374
Yeah... I kinda rushed it... Could you let me know what the bugs were, I may be able to fix some of them.
Commented 16 years ago2008-11-30 16:24:44 UTC Comment #7375
as i said, some of the monsters werent on the same unit as me and there were some unaligned textures and the door, that only opened when i jumped on it :\ and closed in a lightning speed lol
Commented 16 years ago2008-11-30 18:34:30 UTC Comment #7376
Lesse here... The zombies at the begining aren't supposed to be on the same unit, as they would just get in your way, being friendly an all (You're supposed to be a zombie too, remember.) I did'nt really notice unalinged textures, I'll look at that, and the door WAS a bit of a problem... you need to gib the houndeye if it does'nt move... I'll fix what I can find. thanks for the feedback.
Edit: Okay, fixed the houndeye, so it should'nt be close to the door. If it goes there, just hurt it and run away.
Commented 16 years ago2008-11-30 21:08:05 UTC Comment #7370
Okay, so i played the next chapter. i liked the first chapter and was looking forward to the second one. So I downloaded it, installed it and loaded it up. Now, first up I was like, nice, looks really good. A nice bit of warmup combat then i came to the building, but couldn't get in. Took me a second to figure out i had to duck through the door, i was like, thats ok, i don't mind that mistake. Then i jumped out the window climbed the ladder and finished off the soldier at the top of the cliff. At this point i was like, this is really cool! I'm really enjoying this! Then i entered the airlock, green smoke came out and i went, oh dear, im in trouble now and then i prepared for some gun blazing platform action. Instead, i was faced with a black screen with the words "To be continued...". At this point i was like, "WTF!!!! NOOOOOOOOO! I WAS JUST GETTING INTO IT!!! WHY OH WHY, SOMEONE SHOOT ME!!"

Need i continue? I even waited for a minute just to make sure you weren't having me on...
Commented 16 years ago2008-11-30 21:24:56 UTC Comment #7354
Yeah... I guess I should work on that, huh? Fine, I'll make the sequel, I'm having trouble with my Spirit MOD anyway, might as well... You guys keep pulling me back into this project! ;D

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