Rooms: Tantive IV

Half-Life HL
Rooms: Tantive IV by Alabastor_Twob
Posted 14 years ago2009-01-24 22:23:10 UTC • Unfinished • Half-Life
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Rooms: Tantive IV
Alabastor_Twob Alabastor_Twob
14 years ago2009-01-24 22:23:10 UTC
14 years ago2009-01-28 14:53:46 UTC
5.00 (1)
full star full star full star full star full star Download (631.79kb)

At the time of making this, I'm incredibly tired, and not at my mapping best (I'll probably end up modifying it later), so if it works first time, tell me, so I can eat my hat.

[EDIT] Now with info_texlights.


Commented 14 years ago2009-01-25 09:42:38 UTC Comment #17246
You seem to be missing statue.wad...
Commented 14 years ago2009-01-25 14:11:03 UTC Comment #17249
Fixed. I knew there'd be a problem with mapping when tired. :(
At least now I don't have to eat my hat, which is convenient considering the fact that I don't have one.
Commented 14 years ago2009-01-26 03:09:25 UTC Comment #17251
Hey thanks again for joining the project again and i really like your map and the star wars theme! = )

Your map has some very carefully designed and very pretty architecture likthe column trims, those cool looming ceiling structures, and everything comes together nicely at the big cockpit area--which is also done REALLY well. (there are also no brushwork errors.) Brushing and strong attention to detail are the strongest points of this map. That said i think there is a lot of room for improvement in the other areas.

I know you mentioned you were tired when you made it so i'll be brief; you probably already know all the suggestions i will make:

-lighting is super-bleh. i would try a very very light blue and have some nice contrast areas of light and dark on the edges of the bridge, with bright lights at the doors, middle bridge, and cockpit. (that's what i would do)
-no sounds. Starwars was known as a franchise to have amazing sound work and effects. not using those sounds--ripped from battlefront, the movies, or any number of spinoffs--, would be a crime to humanity! = )
-texturing is very bleh/generic but i'm sure you are aware of this.
-add sprites and animated textures to the consoles and computers to make them stand out the way they should...
-those big, blocky "fifties-style" computers in the center of the bridge area really detract form the pretty trims and detail on the walls and up on the ceiling. I would modify or eliminate them altogether. (even in the screenshot those blocky things are covering up all your nice stuff, which to say the least the screenshot does not do the map justice.)

I know i had more concerns but i'm tired and can't think straight anymore. Just wanted you to know i really like this map but i hope you continue to work on it... it could be SO much better! = )

5 stars for pwn starwars and pwn brushwork. win.
Commented 14 years ago2009-01-26 13:50:06 UTC Comment #17252
I wish I could modify it, but my laptop has been confiscated for the week, as a result of not attempting to study for my exams. D:
I know of several problems, such as the lack of detail on the computers, or a lack of seats in the cockpit. That was mostly because I was getting a lot of the short ### faces error. When I get my laptop on the weekend I might increase the size of some of the less noticeable textures, so I can add more detail to the computers. I'll better the lighting and sound as well.
Commented 14 years ago2009-01-28 14:54:19 UTC Comment #17254
Not quite an example map - moved to Unfinished. Feel free to move it to Completed once it's finished.

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