Please Help me in this map. Any help would be appreciated. The Problem is that, when I run it. It immediately shows a dialog box saying "SPAWNED A NULL ENTITY" Can Someone Solve This?Please. If you can fix, feel free to upload it again
Commented 15 years ago2009-01-29 09:41:05 UTCComment #17260
Hmmm... It seems you have a monster maker with an incorect spawned entity field. Try copying the monster_name and pasting it in the monstermakers entity to spawn field. (It says that even when the map has it triggered, so I'm sure that's your problem.)
Commented 15 years ago2009-01-29 13:31:59 UTCComment #17261
You have a couple of monstermakers that don't have a targetname and no monster type specified. Im not sure if that is causing the SPAWNED A NULL ENTITY error, but if it is, either make the monstermakers work or delete them.
Why do you have those in your map if they don't serve a purpose?
Do you have a problem with your lights or something as well?
One other thing i noticed: try not to capitalize entity names and targetnames. Use lower case characters only, and no weird chars like !@#$%^&* etc. Not that you have those, its just so you know.
And finally, a word of advice: move the VIS groups and the Texture Bare to the left, to enlarge the 2D and 3D windows.
Commented 15 years ago2009-02-04 09:37:54 UTCComment #17275
Hey guys a question not about this map. why in my my 4.0 worldcraft.the info_camera_link entity disappears from the list. i search high and low but cound not find it please help me one more time in the Source Engine. You can Expect The Breen Teleport map if you do
Why do you have those in your map if they don't serve a purpose?
Do you have a problem with your lights or something as well?
One other thing i noticed: try not to capitalize entity names and targetnames. Use lower case characters only, and no weird chars like !@#$%^&* etc. Not that you have those, its just so you know.
And finally, a word of advice: move the VIS groups and the Texture Bare to the left, to enlarge the 2D and 3D windows.
I will make a better map from now on
Thanks again!