dm_rekall_r1

Half-Life 2: Deathmatch HL2DM
dm_rekall_r1 by pigpopper
Posted 15 years ago2009-04-25 20:08:47 UTC • Completed • Half-Life 2: Deathmatch
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Name
dm_rekall_r1
By
pigpopper pigpopper
Type
Map
Engine
Source
Game
Half-Life 2: Deathmatch
Category
Completed
Included
BSP
Created
15 years ago2009-04-25 20:08:47 UTC
Updated
15 years ago2009-04-25 20:09:03 UTC
Views
1090
Downloads
435
Comments
2
Reviews
0
Download (3.44mb)

Tha Why:

This is a remake of the fantastic iceworld map. I believe Originally created by Fantasy for CounterStrike 1.6.
A blast from the past future stylee.. The reason i did this was to address some issues i had with the current versions namely, fullbrightness :sketchy: of the hl2dm version, weapons scattered everywhere effecting g-gunning stuuf and crossbow shots, the rpg was a little too easy to reach too, and general the whole styling which is a tad bland :D

Tha Design:

I have used elements from a map I was making with TheMisty1 based on Total Rekall, although there is no real theme to this map, more of a futuristic style.

Tha Gameplay

A big game play changed i have made was adding 5 jet pushes at the weapon locations, This can aid you in getting to the upper level where smg nades, ar2 orbs and the explosive barrels (also the floating suit charger) It also makes it a more dynamic map, you can really zip about if you catch the jet right..
I have also added 2 teleports at the magnum locations, jump in the tube and you get teleported from the upper level (pic 6)

Tha Weapons:

2x Magnum - 2x xbow - 2x shotty - 2x ar2
2 xSmg nade - 2x Orbs - 4x Explosive barrels

Tha Health:

no pick ups but there are 4 health chargers where there was once health packs, the give 10hp per second.

2 Comments

Commented 15 years ago2009-05-02 18:52:16 UTC Comment #17473
Just so you know, your screenshot is incredibly hard to see, and this is on a bright LCD. Might want to edit that a bit.
Commented 15 years ago2009-05-06 11:21:16 UTC Comment #17483
The is spelled T-H-E

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