SpaceBox

Half-Life: Deathmatch HLDM
SpaceBox by username
Posted 14 years ago2010-05-31 20:36:44 UTC • Completed • Half-Life: Deathmatch
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Name
SpaceBox
By
username username
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
14 years ago2010-05-31 20:36:44 UTC
Updated
14 years ago2010-06-01 01:42:04 UTC
Views
1536
Downloads
516
Comments
4
Rating
4.00 (1)
Reviews
0
full star full star full star full star empty star Download (329.52kb)

spacebox.bsp
Size: 872KB
Players: 2-8
Game: Half-Life
Files: stand alone BSP
Map and all components are original creations

A small to medium sized deathmatch map created using cubic architecture. Features include super stair technology, wide hallways, and well connected paths without dead ends. Map includes one longjump and one gauss. Please download, comment, rate and enjoy.

4 Comments

Commented 14 years ago2010-06-01 11:21:18 UTC Comment #18167
Here's the "Good, Indifferent, and Bad" for you.

+ Rapid ladders for fast altitude changes.
+ Geometry and construction of the map is excellent.
+ The layout. 'tis good.

± The very top of the walls where it meets the sky could use some kind of trim. It looks bland.
± I think the lighting could be more interesting somehow.
± Perhaps too small.

- RPG and Gauss are too close to each other.
- Gauss isn't that necessary or useful on this map.
- Walls seem very plain.

Overall this map is server-worthy and would be a nice addition to the rotation. I know I would enjoy playing around on it. I'll give you a chance to revise this map before I rate it.
Commented 14 years ago2010-06-02 00:41:58 UTC Comment #18168
Very simplistic and calming atmosphere. Seems like it would be fun on the server. Stair ladder method seemed a little strange but gets you around faster. Really a neet little map for the server when attendance is low.
Commented 14 years ago2010-06-03 17:48:04 UTC Comment #18169
this is a really simple yet eloquently constructed map. i also like the layout which is original, roomy but not too roomy and good vertical gameplay. wpoly are almost nonexistent, so you have the option to shrink texture scales if you want things to look cleaner like the neon that borders the whole map.

Sound?
would be nice to see a better textrue for the "neon" than that dam stock texture. i would also use a more interesting. texture for the "hologram" texture you use for ladders.
Add sprites around the neon or ladders to make it look cooler if you want

Neat stuff. You could re-theme the map and add props/doors to fit any genre, which might be neat and warrant a v2..

4 stars.
Commented 14 years ago2010-06-07 05:55:35 UTC Comment #18066
In dire need of a trim between the walls and the roof. Otherwise, looks good.

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