With the Citadel on the verge of a catastrophic meltdown, Barney and Gordon Freeman are trying to escape City 17 when their plans take an unexpected detour.
This mod features:
- Two new levels for Half-Life 2: Episode One!
- Custom voice acting and choreography!
- A unique final encounter that uses the Gravity Gun in a new way!
The voice acting was good, I can say that barney's voice doesn't sound odd at all(even though we are all used to the original, this voice was an excelent replacement).
The only thing that bothers me is that in some areas the lighting is a bit too bright.
Probably the most negative comment I'd have to say is that it's too short. I am craving for more! Though it's understandable, you are not gaming team.
The level of detail is splendid, really and it blends very well with the gameplay. Good puzzles, too.
Excellent work! 5 fully merited stars!
Now I have a question, how do you make a light prop glow like this? screenshot lost
One more thing. It's sad if you registered just to post this here so you can get more downloads. This is a wonderful mapping community ;).
That prop has an alternate skin where the light is on. You just put the right number in the Skins field. I think this is skin1, so 1 is the number. You can change what Skin is used in I/O as well using the "Skin" input.
Most light fixtures have alternate skins, but I actually didn't know that one did until pretty late in the project when I was trying to get the darned thing to glow. It's used incorrectly in so many maps that I didn't think an "on" version existed. XD It's supplemented with an env_sprite too, I think.