(Problem) Get up!

Spirit of Half-Life Spirit
(Problem) Get up! by Notewell
Posted 13 years ago2011-04-26 23:08:37 UTC • Problems • Spirit of Half-Life
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Name
(Problem) Get up!
By
Notewell Notewell
Type
Map
Engine
Goldsource
Game
Spirit of Half-Life
Category
Problems
Included
RMF/VMF
Created
13 years ago2011-04-26 23:08:37 UTC
Updated
13 years ago2011-04-26 23:08:37 UTC
Views
2512
Downloads
850
Comments
1
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The premise is simple; The map starts, and the player gets out of bed. However, instead of taking the direct route to the next path_corner, into a sitting position, the func_train controlling the camera flips in a maneuver that would send a real person through the back wall.
Anyone with experience in camera sequences, func_trains, and path_corners, please help!
Designed in Spirit, but should work in vanilla.

(Also, the room itself is old and uses custom textures; I'm just using it to get the entity work down before I redesign the map it's from)

1 Comment

Commented 13 years ago2011-04-27 05:10:08 UTC Comment #19045
Func trains cameras are buggy. Experiment with them. sometimes you will need to add a lot more path_corners than you had imagined to make it as smooth as you actually desire. They can also crash the game though so be careful.

Maybe when I get home later today I can help you, I've had tons of experience working with these.

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