Office Cutscene Problem

Half-Life HL
Office Cutscene Problem by gameaddict117o7
Posted 13 years ago2011-08-19 16:05:36 UTC • Problems • Half-Life
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Name
Office Cutscene Problem
By
gameaddict117o7 gameaddict117o7
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
BSP, RMF/VMF
Created
13 years ago2011-08-19 16:05:36 UTC
Updated
13 years ago2011-08-19 16:06:17 UTC
Views
2119
Downloads
672
Comments
5
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The map is supposed to start w/ a cutscene showing the "player" (actually a combination of trigger_camera and func_train) getting up out of the chair, turning 180 degrees to face the cubicle exit, and walking toward it. After 13 seconds it starts to fade out, and after 15 seconds the actual player teleports to where the cam is supposed to be. But, the camera turns to face the map's origin. I think I got the triggers set up correctly, but something's still not right.

5 Comments

Commented 13 years ago2011-08-19 16:55:09 UTC Comment #19296
You'll have to rotate the map, as trains MUST face West in the editor in the top view, they will automatically turn when the map starts but that's why it's doing what you're saying.
Commented 13 years ago2011-08-20 03:46:54 UTC Comment #19297
i think you mean "face east" joe. Stuff like trains and tanktrains have to be oriented east at the start to work properly.
Commented 13 years ago2011-08-20 07:02:05 UTC Comment #19298
Ahhh cameras, very tricky to get to work :P
Commented 13 years ago2011-08-20 19:25:36 UTC Comment #19299
If it just starts off facing the origin, maybe you could fade in, using the fade effect to cover that?
Commented 13 years ago2011-08-22 17:14:49 UTC Comment #19289
It doesn't start facing the origin. I want it to face 180* from where it starts (facing the paper on the desk, then turning to face the back wall). Only problem is, it keeps turning, and it's tilted down a bit. I want the camera to turn to the right of where it starts, move forward so it clears the chair, then turn to the right again and move towards the back wall.

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