The map is supposed to start w/ a cutscene showing the "player" (actually a combination of trigger_camera and func_train) getting up out of the chair, turning 180 degrees to face the cubicle exit, and walking toward it. After 13 seconds it starts to fade out, and after 15 seconds the actual player teleports to where the cam is supposed to be. But, the camera turns to face the map's origin. I think I got the triggers set up correctly, but something's still not right.