EDIT: Okay, I managed to fix the transition problem, but I get stuck in the ground whenever I go from "Z1A0" to "Z0A0F". I moved the landmark up almost to the ceiling, but I still get stuck.
Commented 13 years ago2011-08-24 05:01:59 UTCComment #19421
make sure the landmark is named exactly the same in both places. copy/paste to make sure. i think also landmarks should be the same distance away from the trigger change level in both maps, if that makes sense.
Commented 13 years ago2011-08-24 19:05:18 UTCComment #19422
landmarks must have the same name in both maps and must be in the exact same place in the room in both maps. The whole point of them is that they give a reference point of where a certain space in the room is in both maps. Moving the landmark to the ceiling will have done nothing; they don't move the player.
Commented 13 years ago2011-08-26 23:13:12 UTCComment #19424
*fixed. thanks guys. I just had to make the bottom of the trigger_changelevel touch the floor. My 1st iteration went one unit through, causing the "stickiness". And, the landmark was named the same & placed the same distance in both maps. It, like I said, was just an issue with the size of the trigger zone.
Moving the landmark to the ceiling will have done nothing; they don't move the player.