Hello everybody! Here is my hopefully last map for GS called de_abducted. Aliens got bored and captured two teams on board of their ship to set the battle. Terrorist must destroy energy core which supplies alien "arena". CT will try to stop them. We'll see who win!
Reminds me EXACTLY of the end of empire strikes back when luke and darth vader battle in those megaindustrial sections of bespin city. This would make a GORGEOUS jkII map with zero changes if you ever ported it!
I only ran through quickly but here are a couple impressions:
++Superb use of the texture pack
++Superb use of textlighting
+Good use of ambience
++overall visually stunning work
+Great custom sky! (where'd u get it or did u make it?)
+/-layout seemed very strange. even after walking around for 5 minutes, i still couldn't get a good grasp of where i was.
+/-some textures seem to be scaled quite large, but i can understand from a performance and compile time point-of-view.
-doesn't seem to make a good de map, but who knows!
Port this to dm possibly and we can play it on potato's server! 5 stars for one of the most visually shocking map i've seen for goldsrc, period.
*****
The glass textures are very good. All in all, very good map!
Also, it seems like you're using the skybox i made
Hehehe
Looks very cool from screens and I was working on an alien moon base map myself.
Stojke, this skybox is awesome, this is why I used it. But why there are three space bodies on it? I mean there are, obviously, Earth and Moon. But what is the third one? I am just curious
Im really glad you used it in such a cool map, thanks
(The last one, blue glow planet was supposed to be a part of the story for my map, which i left out)
Try that one: http://cs-mapping.com.ua/forum/attachment.php?attachmentid=88037
I thought it would be a fun map to play with low gravity but the main area has a clip brush just a few feet above the players head. I think it is unnecessary. Also there's a few glitches in the tunnels. This I know is due to the goldsource engine's weak capabilities.
Sorry for pointing out the bads, it's just such a nice map that they should be fixed. But that's up to you. This is great work and very very inspirational. I'm working on a map right now myself with somewhat the same theme and this one visually blows mine out of the water. Did you make the textures or get them from somewhere? And could I use them? Anyways good job and great work! Just think about gameplay a little more. I can't rate this map because visually it deserves 20 stars but not gameplay wise. Sorry for being stubborn. Another constructive critisism is that though the map is visually beautiful it gets a bit boring to walk around in. Maybe because there is no vertical gameplay or things to interact with like ladders, elevators, doors, breakables, movement devices etc. Also the ambience that plays through the whole map is a little distinctive. Perhaps a longer wav. that alters more would be better for that. Though it gets the job done, after a few rounds it might get a little repetitive
Besides all that, you sure pushed gold to its limits. This map could pass for source!
Keep up the wonderful work and goodluck to your future maps! We'll be looking forward to them!
Awesome work!