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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Vis Test
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HL
Vis Test by
camplo
Posted
12 years ago
2012-05-31 13:21:21 UTC
• Examples • Half-Life
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Name
Vis Test
By
camplo
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
12 years ago
2012-05-31 13:21:21 UTC
Updated
12 years ago
2012-05-31 13:21:21 UTC
Views
1671
Downloads
498
Comments
3
License: All Rights Reserved
Download (558.86kb)
Map testing the concept of meshing hint and world brushes together.
3 Comments
camplo
Commented
12 years ago
2012-05-31 13:29:54 UTC
Comment #20000
details ->
http://twhl.info/forums.php?thread=18016
Captain Terror
Commented
12 years ago
2012-06-01 12:47:03 UTC
Comment #19999
I read and re-read the thread, and checked out the rmf, i still can't say i know what's going on.
Are you saying to change the max node size to 8000 or that the node size is irrelevant to hinting?
Apologize in advance for my peripheral knowledge of the vis process, tho i must say I are fascinated by test projects such as these
camplo
Commented
12 years ago
2012-06-09 01:12:23 UTC
Comment #20008
Hint brushing applied, the way I described, works only if the nodesize is small as possible.
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Are you saying to change the max node size to 8000 or that the node size is irrelevant to hinting?
Apologize in advance for my peripheral knowledge of the vis process, tho i must say I are fascinated by test projects such as these