fy_tgpoolday

Counter-Strike: Source CSS
fy_tgpoolday by ThatGuy4878
Posted 11 years ago2012-12-26 22:48:16 UTC • Completed • Counter-Strike: Source
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Name
fy_tgpoolday
By
ThatGuy4878 ThatGuy4878
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
11 years ago2012-12-26 22:48:16 UTC
Updated
11 years ago2012-12-28 01:22:58 UTC
Views
1417
Downloads
528
Comments
4
Reviews
0
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A small little tribute map to the good ol' fy_poolday map for CS 1.6 eons ago.

Look, I know I'm not the best mapper ever. There was a period I gave up which lasted like 1 1/2 years, so this is my come-back map - in the Source Engine, no less.

There might be a bug where people spawn on top on one-another, because of the presence of the gun entities so close to the spawn points. I've tried fiddling around with it, and I've got it where I have not seen it happen again. Just putting that out there.

I hope this will build my confidence enough to keep doing stuff in the Source Engine, because I did not use all of the stuffs to make the map 100%, like a 3d skybox. I did however compile the map in HDR, because it looks cool and stuff.

I tried focusing on map layout rather than functionality of an actual pool facility. I'm pretty sure the original poolday didn't care :P

I hope it's cool and I did a good job, despite me not using all the tools to make it really cool. I might go back to this map and make it pretty later...
MAP-RELOAD #2 - STUFF THAT WAS CHANGED
  • Two spawn points were too close to the wall for each team, preventing them from spawning peoples. Fixed that.
  • Couple of brush and textures errors that looked weird. Fixed that.
  • Made the halls connecting the shower rooms to the locker rooms taller, preventing, making a glitch where rag dolls flying into the ceiling history (I hope)
  • I did not re-compile the map in HDR, because the light was REALLY bright, and didn't fit the map well. I think it looks better without it, anyways :/
  • Added crates, so you can climb though the windows pool-side.
  • Put in some indoor lighting, so the map does not rely too much on environment lights. I enjoy the contrast achieved between the cold, blue outdoor lighting and the warm yellow indoor lights.
  • AMBIANCE :D
  • Fixed the steam from the hot-tubs a little (more spread out).
  • And a bunch of other things I forgot about.
Hope this is better and I didn't miss anything else |:/

4 Comments

Commented 11 years ago2012-12-26 23:27:13 UTC Comment #17310
Shoot! I forgot ambient stuff >_<

...maybe later :/
Commented 11 years ago2012-12-27 16:42:27 UTC Comment #17311
Okay, so I found a bunch of problems with the map, like it being really, really bright for some peoples and there was some funky brushwork going on. I will take the time to fix these problems, and possible improve on the map a lot in the meantime. Please do not rate the map yet, please!

...I thought it was done -_-
Commented 11 years ago2012-12-28 11:36:35 UTC Comment #17313
Disable ratings mister! And check 'ya map before uploading it again! :)
Commented 11 years ago2012-12-28 19:11:29 UTC Comment #17315
The map is good now, by the way.

Except for maybe the crates, which look very out of place, but at least bots can jump on them and use them :/

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