Commented 11 years ago2013-07-12 11:04:28 UTCComment #20318
Odd beginning / end. Weird / unfair / illogcal weapons and enemies placement. Plain mapping. Permanent lack of ammo at hard skill, even if you have found all the "secrets". Some places to stuck in ventilation system (add at least killing triggers there). A security door to the room with alien grunt and zombies can not be opened in any way (unworking button/panel?), had to use noclip to pass it. Excessive size of the box, which you should use to reach a ventilation shaft (also it's even non-wooden, but very lightweighing and floats in the water). Conclusion: I liked some moments, but there are a lot of things to improve. Still not bad for the first map released.
Commented 11 years ago2013-07-13 12:01:35 UTCComment #20320
OK, I found that button and it works, but this type of design is not hard, it's weird... But if you wish for your maps to be unpopular among players - it's not a problem, of course ;). If you create an illogical puzzle, you should at least give a hint for the player, or make something to point his attention to the right decision.
Commented 11 years ago2013-09-12 00:42:04 UTCComment #19906
I saw that underfloor button onlybecause I was playing in software mode and the engine didnt render that breakable tile, lol. Anyway, this map is alright. There's plenty of side area secrets that makes the map pretty interesting. But yeah, there are some weird things in the mod, as well as mapping problems like where I can see outside the level in one area. I'm guessing you boxed the entire level when you couldn't find the leak(s). The ending area was pretty challenging given the limited arsenal the player has. The garg area was pretty interesting too, since it's a puzzle rather than a fighting area. Overall, not too bad, but could be better.
Also, try not to use too many vent areas, they are pretty boring, especially with headcrabs in them.
Also, try not to use too many vent areas, they are pretty boring, especially with headcrabs in them.