After 1 year in development hopefully it would have been worth the weight. On a more serious part, I'd like to thank all the people that helped during the development of de_mesa.Your feedback has been very helpful and I hope you like the end result.
For those who don't already know,this map features a lot of things including:
- Dynamic area restriction considering the number of players (map becomes 2x2 if less than 12 players)
- Machinegun in T spawn usable for 45 seconds to prevent rushing
- Surveillance room in CT spawn available after 45 seconds to prevent camping
- 2 secret areas
- Usable stuff (vend machines,light switches,other buttons)
- Detail textures
The fact that the map limits some paths and areas when there are insufficient players is a nice touch, and an even nicer touch are the easter eggs.
One thing I can complain about is the relatively hard to learn map layout. After you're getting used to it, it's no problem though.
A very nice work, stop! Congrats ;). I can't give it a 5-star rating though, more like a 4. Unfortunately the rating system using 5 stars is a bit limited, since a 1 star makes a big difference than using a 10-star system or something like that. There was a guide around TWHL made by Archie or Soup Miner or somebody I can't remember... I'd use that link to justify my rating.
Anyway, the true test of quality is when your map is nominated for the map of the month (MotM), something that HAS TO BE RESURRECTED.