de_subsanctum

Counter-Strike CS
de_subsanctum by team.twhl
Posted 9 years ago2015-02-25 11:46:53 UTC • Completed • Counter-Strike
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Name
de_subsanctum
By
team.twhl team.twhl
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
9 years ago2015-02-25 11:46:53 UTC
Updated
9 years ago2015-06-29 21:06:50 UTC
Views
2390
Downloads
600
Comments
4
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download (4.54mb)

2nd-Place winner in GameBanana's Journey to the Center of the Earth contest!

More images
Dev Album


CREDITS
Project Leader & Layout/concept Designer: Zeeba-G
Mapping/Lead Models/Lead Optimization: Tetsu0
Mapping/Optimization: Captain Terror
2D Materials Artist: Strider
Mapping/Optimization: Luxasz

Built and compiled using Sledge: A drop-in replacement for Valve Hammer Editor.

KNOWN ISSUES
  • WPOLY are very high at CT Spawn, though they average under 2K most everywhere else; we decided to live with the high r_speeds in places rather than cut stuff from the map.
  • RADAR/OVERVIEW image is close yet not quite scaled/proportioned correctly, despite our best efforts. (willing to pay someone $ to fix this, contact Captain Terror if you are interested)
  • PURPLE BEAM RINGS around A bombsite "grabber arm" don't render when starting map from "New Game", but DO show up when the map is loaded from the console.
BUG REPORTS
List them in here, PM a team member, or email: team.twhl@gmail.com

4 Comments

Commented 9 years ago2015-02-25 20:15:52 UTC Comment #20835
My server currently hosting the map: 68.232.160.178:27025

Pm me and i'll try to join.

Playtest by loading in console as sometimes if loaded via new game the purple laser ring around the hanger model in bombsite A doesn't show up.
Commented 9 years ago2015-02-26 18:06:14 UTC Comment #20836
So this is what Xen would look like if it were a DE_ map? :)
I like the middle section the most; would probably be fun to have a few deathmatch rounds in there.
Though, i don't get the section where the drilling machine is at: too much color for my taste - green, blue, orange, red and all the mixing between those + light spots from crystals.
Can't say i've noticed high poly count anywhere, unless 3-4k is still considered high nowadays in the cs community.
Commented 9 years ago2015-02-27 04:49:44 UTC Comment #20837
Zeeba's middle area is probably my favorite too.. It looks great, has fun gameplay and cover/movement options, and the zero-g is a hoot :P
Commented 9 years ago2015-02-27 13:34:38 UTC Comment #20838
Congratumalations!
I gave it a quick look over, I'll probably log onto the server on the weekend and have a go.

I agree with Kachito about the colours at CT spawn, but I quite liked the T spawn area. Something about it really reminded me of the underground areas in Gears of War 2. I personally didn't like the xen textures in some of the places, but they did fit it. They just seemed a little too stretched out imho, although that impression may have had just as much to do with the texture choice as it does the scale. Overall I quite liked it though. Also I will leave it until I get a chance to playtest before rating it.

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