"Looters and Mercenaries sent by unknown corporations battle to control ancient ruins built over newly discovered precious metals.
Fight to eliminate your competition and sieze control of this ancient, sacred site.
Small Fy_ type map with several varieties of weapons.
Make sure to have r_detailtextures 1 set in your console.
Map was created by Merz,
molfindig@gmail.com
Change the game to CS, it's misleading
Trying the map in game is how you give good feedback. Or even at least looking at other screenshots on the Gamebanana page for example.
Not doing that comes off as extremely patronizing, especially to someone who is not completely new to mapping and has their maps running regularly on full servers.
I apologize if I come off as aggressive with this post, just I feel like this type of non-feedback is extremely common in the Goldsource and Source mapping community.
I suggest taking a bit more time to finesse it, because it genuinely looks fullbright at first glance, even in-game.
No need to take offense - CapT in particular was completely constructive. I was merely blunt.
I admit I rarely play maps before commenting anymore, but I stick by my earlier comment after looking at GB snaps. It should look amazing if you get the brightness and sun angle just-right. Use sprites to mimic hdr glare/haze.
Did you use the recommended VHLT, or ZHLT tools? VHLT will give you the prettiest results by a large margin
A night map with texlight torches, and a pale light_spot moonlight might look amazing too, especially with the right night skybox