Crossport

Half-Life: Deathmatch HLDM
Crossport by DocRock
Posted 7 years ago2017-03-17 00:38:03 UTC • Completed • Half-Life: Deathmatch
Loading...
Screenshot Thumbnail
Screenshot Thumbnail
Name
Crossport
By
DocRock DocRock
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
7 years ago2017-03-17 00:38:03 UTC
Updated
7 years ago2017-03-17 00:38:03 UTC
Views
2618
Downloads
762
Comments
3
Rating
4.00 (1)
Reviews
0
full star full star full star full star empty star Download (Hosted Externally)

For TWHL Half-Life re-imagined contest. Based on Crossfire.

3 Comments

Commented 7 years ago2017-03-17 22:29:15 UTC Comment #18450
Very awesome re - interpretation of half life!

Noticed two minor sound glitches.

1. After you go through the same teleport, the second time you do the noise doesn't activate. Then the third time it does. You probably know the fix but just target the sound twice each time with a multi manager. So that it toggles it on and then off each time. You could probably fix with Audacity by adding cue points to the sound file but either way should work.

2. Also, the turret sound. Just download audacity for free and chop the noise to single shot so that it doesn't continue after firing.

Besides those nitpicks, what an awesome map! Good luck in the competition! This one's definitely up there swingin and punchin.
Commented 7 years ago2017-03-18 15:47:23 UTC Comment #18452
We got a good 12-man match on the server last night. It played really well! Lots of crossbow sniping in amongst excellently fast-paced chaos. I always think the inclusion of the Egon is a mistake since it's such an anti-fun weapon, but that's more subjective.

I maybe found it a little difficult to get my bearings when I respawned; the texture set leaves all the interiors feeling a little visually indistinct.

Superb fun, though, and I love the theme.

4 stars, easily up to 5 with just a couple of changes to help make areas feel more distinct.
Commented 7 years ago2017-03-23 23:04:19 UTC Comment #12102
The map looks really nice! I appreciate the way you used solid colour. Main beef is those turrets seem really finnicky. Maybe expand those tankcontrols to be a little more generous. (I mean, they also only shot out of one of their two barrels, but I get that one.) Also, one of the teleport tubes seemed to deposit one not-right next to another tube. I assume that's unintentional given all the others do.

You must log in to post a comment. You can login or register a new account.