My first attempt at a proper map. I'm very new to this whole mapping scene. Having trouble and I'm sure you guys will find a lot that's wrong with it. Main issue is the lighting i cant get it right and i cant seem to get the crystals in the cavern to glow properly so I removed all the light entities. Please map gods help a newcomer out let me know what I'm doing wrong and if you have time make some adjustments so i can see how certain things are done.
Update: I realize this map is very flawed and i wont continue to work on it but i will leave it up for people to laugh at and for me to look back and realize what not to do.
- Lots of holes in the geometry (I suppose that's the reason you placed the whole map into a big skybox, never do it )
- Overlapping brushes. It causes faces to overlap which looks bad.
- Func_walls where they shouldn't be. You can't seal the map with entities. That's why you must use world brushes.
- After applying vanilla HL textures to the cliffs I figured out that the texture scale on them is too low. it must be at least 4.000 by X and Y. It will make the cliffs look nicer and will reduce the performance impact a bit.
- func_ladder must be textured with AAATRIGGER. The brush that represents ladder must be either func_wall or func_illusionary with a clip brush inside it.
- Your map almost hits the limits, so you should reduce it's size a bit.
- Are you sure this map is for HL? When I opened it using Counter-Strike assets I saw some of CS textures inside the temple.
Please, upload your wad texture file and read all beginner and intermediate tutorials from the tutorial section. This will help you a lot, trust meI also suggest you to start it over instead of trying to fix this map. You can still copy-paste some parts of this one to the new map so don't worry.