fy_trifecta

Counter-Strike CS
fy_trifecta by MistaX88
Posted 7 years ago2017-09-17 04:49:16 UTC • Completed • Counter-Strike
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Name
fy_trifecta
By
MistaX88 MistaX88
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
7 years ago2017-09-17 04:49:16 UTC
Updated
6 years ago2018-06-17 04:45:31 UTC
Views
2049
Downloads
581
Comments
8
Reviews
0

A 3-in1 fy map featuring a standard "4-square" design as well as a scoutzknivez type map with built in low gravity and a small Dual Elites map with all the crates one desires in a 90's era FPS.

8 Comments

Commented 7 years ago2017-09-17 08:14:58 UTC Comment #17146
Wish i could see this in-game. I can't get counter strike because it doesn't have a cd variant. And i'm not gonna use my Steam for goldsource.
Commented 7 years ago2017-09-17 11:42:29 UTC Comment #21040
lool
Commented 7 years ago2017-09-17 14:34:54 UTC Comment #21036
Wait, you can't get CS simply because you don't want Goldsource games on Steam? What?
Commented 7 years ago2017-09-17 15:56:24 UTC Comment #21042
I really don't want my Steam that's all.
Commented 7 years ago2017-09-18 03:12:07 UTC Comment #21043
Lool, what? Counter-Strike 1.6 is waaaayyyy better than the retail-CD.

What's wrong with Steam?

/topic: gonna check this out tomorrow.
Commented 7 years ago2017-09-19 02:51:43 UTC Comment #21044
Did you use a func_pushable for the gravity? Hope it's not glitchy in server and plays the same as sv_gravity in scoutzknivez. Want me to test it out in my server?

Btw this sounds awesome man, can't wait to play it.
Commented 7 years ago2017-09-19 23:57:57 UTC Comment #21045
The engine has a brush based entity for gravity, trigger_gravity. We played it last night on my clan's server. It works perfectly.
Commented 7 years ago2017-09-21 03:31:18 UTC Comment #21046
Well put together! Pretty cool, especially your slapped together textures. They were pretty neat. Hated the black hole though.

The text at startups naming the levels was awesome!

Few gripes and criticisms I could give but not worth mentioning.

Just noticed you can see into other segments of the map that are no longer playable.

Awesome!

Oh yea, don't forget to set your sv_airaccelerate to around 900 and sv_maxspeed up for the scoutzknivez style or a heavy scoutzknivezer would leave.

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