Premise:
The plan was to remake the final aftermath sequence of the
game. Instead of Half-Life having a decision based
ending, I planned to have both decisions result in the
"correct ending". Just to be clear, the map forces the
remade vanilla bad-end to then be "corrected".
Notes:
-To end the map jump into the green portal and quit after the
talking scene. Sorry, I know it's not clear - I had to cut the
end boss fight due to map size limitations.
MAP NAME: C5A1-R: BAD END?
BSP NAME: comp35_moaby