This is a replica of the map C2A3D from Half-Life singleplayer campaign, built from the scratch with a few modifications.
Compared to the original, the following
changes were made (no custom content included):
- General and environmental light properties, and sky texture (turned into noon)
- Removed:
- SP entities
- brushes blocking access to the central rooftop area
- underground area access where the player spawns in SP
- central metal platform
- elevator functionality
- doors, crates, and gate lever
- Added:
- MP entities
- a ladder of access to the top of the central room
- a few decals (those don't work on MP, though)
- Trivial and technical/development details
Includes a generic
_details.txt file for use with HD textures (use
r_deatailtexturessupported 1 and
r_detailtextures 1 to enable them if you have them).
Thank you. Enjoy.
Working on a HLDM map based on the singleplayer campaign is a great way to do things, but expand on the area, don't remove stuff.