A medium sized deathmatch map set in a mining facility on Mars. It has 8 info_player_deathmatch spawnpoints and 1 info_player_start spawnpoint.
The map has been optimized and now has the average of around 1700 wpolies, more info in the changelog file.
More info can be found in the readme file.
OCTOBER 28th 2019 IMPORTANT INFOThis update patches a game-breaking clipping hole in the caves near the healing pool. Please get it as soon as possible if you're hosting this map on a server of yours!
Also, ribcage aka Bruce has helped quite a lot with the map so you could just as well call him a co-creator. The wpoly cut has happened thanks to him.
Update log:
1.0 : Released.
1.01 :
Added the .rmf file;
removed screenshots due to redundancy.
1.1 :
Patched several clipping holes;
more info is in the "changelog_10282019.txt" file.
Alternate download link :
gamebanana.com
The lighting is nice and varied throughout and the only area where I struggled to see much was the cave area. but given that the lights in this area can be turned off completely I assume this was the point.
Finally, there are some nice little secrets which give the player access to the more powerful weapons. Every time I thought I had been clever and broken the map I was proven wrong and instead rewarded with a new toy. Very well done.
the balance may still be off tho but I was way too lazy to do any changes to it in the end. Also I really wish I had added any verticality because the layout is roughly an eight, or visblockers because one area can be seen clearly from another, resulting in overdraw.
and i wonder if anyone will ever find the secret credits room (it's actually accessible, you just need to do a good gaussjump)
glad to see that it wasn't just my brain being retarded and you've actually tested it
you've got a sign in the credits room btw, as some other people