Urby's all-in-one Zombie Model

Half-Life HL
Urby's all-in-one Zombie Model by monster_urby
Posted 4 years ago2020-04-05 14:28:52 UTC • Completed • Half-Life
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Name
Urby's all-in-one Zombie Model
By
monster_urby monster_urby
Type
Model
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
MDL
Created
4 years ago2020-04-05 14:28:52 UTC
Updated
3 months ago2024-09-01 18:24:45 UTC
Views
3546
Downloads
741
Comments
6
Rating
4.00 (1)
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Urby's all-in-one Zombie Model

Basically, this takes the original scientist zombie model and adds two submodels. The barney and soldier zombies from Opposing Force. These can be used in your map by making a monster_zombie entity, and then editing the properties in SmartEdit to add a body value. These values are:
  • 0 = Original scientist
  • 1 = Barney
  • 2 = Soldier
Enjoy, and please credit monster_urby and probably Gearbox as well if you make use of it. :D

6 Comments

Commented 4 years ago2020-04-08 02:28:37 UTC Comment #102655
cool, i needed something like this for my hl randomizer, thanks very much!
Commented 4 years ago2020-04-11 09:05:12 UTC Comment #102665
I really like the model, I'm gonna use this for my mod
https://www.moddb.com/mods/half-life-rebuilt
Commented 3 months ago2024-09-05 09:41:57 UTC Comment #106370
What got updated? 🤔
Commented 3 months ago2024-09-05 13:03:51 UTC Comment #106373
@kimilil Credits info
Commented 3 months ago2024-09-10 10:42:19 UTC Comment #106381
Ohhh that's cool. I don't map GoldSrc, but a question: does the same principle work for Source? I.e. if I recompiled a HL2 model with additional body groups and edited the properties in Hammer?
Commented 3 months ago2024-09-12 15:33:16 UTC Comment #106393
@CPripyatUit: I don't map for source, but I would suspect the it works similarly to the citizens? However you select their heads, so too would you select the zombie model so long as the model has any submodels.

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