seedee's Half-Life Compilation Tools

Half-Life HL
seedee's Half-Life Compilation Tools by seedee
Posted 4 years ago2020-07-04 19:04:21 UTC • Completed • Half-Life
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Name
seedee's Half-Life Compilation Tools
By
seedee seedee
Type
Application
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
EXE
Created
4 years ago2020-07-04 19:04:21 UTC
Updated
2 years ago2022-09-09 02:25:20 UTC
Views
4108
Downloads
1520
Comments
6
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seedee's Half-Life Compilation Tools

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Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn
Based on Valve's version, modified with permission.

Map compile tools for the Half-Life engine, based on Vluzacn's ZHLT v34. New features include additional tool textures, ability to extend map size limits, and portal file optimisation for the J.A.C.K. map editor.

How to install

  1. Open the configuration dialog of your map editor or batch compiler.
  2. Set CSG, BSP, VIS, RAD tool pathes to 'sdHLCSG.exe', 'sdHLBSP.exe', 'sdHLVIS.exe', 'sdHLRAD.exe' in 'tools' folder.
  3. Add 'sdhlt.wad' into your wad list.
  4. Add 'sdhlt.fgd' into your fgd list.
If you are running 64-bit Windows, use 'sdHLCSG_x64.exe', 'sdHLBSP_x64.exe', 'sdHLVIS_x64.exe' and 'sdHLRAD_x64.exe'.
The main benefit of the 64-bit version is no memory allocation failures, because the 64-bit tools have access to more than 2GB of system memory.

Features

  • Optimised portal file workflow for J.A.C.K. map editor, allowing import of .prt file into the editor directly after VIS compilation.
  • -worldextent CSG parameter. Extends map geometry limits beyond +/-32768.
  • -nofixprt VIS parameter. Disables portal file optimisation in case J.A.C.K. is not used.
  • BEVELHINT tool texture, which acts like SOLIDHINT and BEVEL. Eliminates unnecessary face subdivision and bevels clipnodes at the same time. Useful on complex shapes such as terrain, spiral staircase clipping, etc.
  • SPLITFACE tool texture. Brushes with this texture will subdivide faces they touch along their edges, similarly to zhlt_chopdown.
  • !cur_ tool textures, which act like CONTENTWATER and func_pushable with a speed of 2048 units/s in -Y. This texture is always fullbright.

Documentation

Source: https://github.com/seedee/SDHLT

6 Comments

Commented 4 years ago2020-07-04 22:15:26 UTC Comment #102782
-worldextent is pretty interesting, though I imagine you'll run into entity problems soon?
Commented 4 years ago2020-07-05 04:38:12 UTC Comment #102784
Yes, entities stop working beyond +/-4096 unless you mod the game
Commented 4 years ago2020-07-07 11:24:22 UTC Comment #102787
Any chance to get Linux binaries or source code?
Commented 4 years ago2020-07-09 22:57:19 UTC Comment #102788
yes
Commented 3 years ago2021-05-24 17:36:44 UTC Comment #103575
Google chrome downloads but with the only run option as "discard' as unsafe!
It is the same from any site.
Commented 2 years ago2022-09-09 11:46:30 UTC Comment #104760
Google Chrome is unfortunately overprotective and stops you from downloading most programs that are "not commonly downloaded". It's a headache for programmers working on hobby projects like this.

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