Respawning Explosive Crate

Half-Life: Deathmatch HLDM
Respawning Explosive Crate by Dr. Orange
Posted 4 years ago2020-11-20 16:32:53 UTC • Examples • Half-Life: Deathmatch
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Name
Respawning Explosive Crate
By
Dr. Orange Dr. Orange
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Examples
Included
BSP, RMF/VMF
Created
4 years ago2020-11-20 16:32:53 UTC
Updated
4 years ago2020-11-20 16:32:53 UTC
Views
2085
Downloads
465
Comments
1

This is an example of how to set up a respawnable, explosive crate for multiplayer.

This is achieved by using a func_button with its health value set to 1 to make it shootable, its direction set to down, lip set to -1, its reset delay set to 10, and its speed set to 1000 for the visible crate. The button targets an env_explosion for the actual explosion, and a trigger_relay that targets an ambient_generic with a delay of 10 seconds for the respawning sound.

When the "crate" is shot, it will quickly recess into the floor before triggering the explosion. After 10 seconds, the crate will come back out, allowing it to be shot again.

1 Comment

Commented 2 years ago2022-09-17 19:35:32 UTC Comment #104784
This is really clever

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