An unfinished story series for the Xbox build. The BSP's where compiled with cst and works on the original 2004 build but lacks lighting when running on the Xbox. (Haven't tested it but the Xbox build had a different BSP format) I'm gonna continue on this and hope I get the tools from the HL2X discord server.
The maps are really simple. I like simple and the simplicity might make the maps run on the console better. Feedback are really appreciated. Thanks.
UPDATE:
The game is more finished now. Has a new and final map and a story. Remember to read from the very important readme file.
UPDATE:
It's a mod now! It runs on the SourceRuns engine so it possibly doesn't need any of the original engines to be played. (Also doesn't have the original HL2 assets)
Hint: Turn off specular cause the cubemapping doesn't work. (mat_specular 0)
UPDATE:
This game might run on the 2006 engine. Was unsure if it ran on the SourceRuns one at all.
EDIT:
The Playstation 2 version of Half-Life 1 can run custom content as well. Did anyone try that?
there's another video which shows how to enable the developer console (so you can load the map) in the game by hex editing the executable, but if you don't want to do that just replace one of the original maps with your own