// LAST UPDATED 08/08/2022 \\
This map pack includes 7 maps (and their jmf files) as well as an additional informational text file.
It's short and shouldn't be too difficult, so hopefully it makes for a nice little session if you're in the mood for some vanilla-style custom content.
Whilst I likely won't update this particular map pack, feedback is still useful for future projects and is still appreciated!
I appreciate the comments by everybody who has commented so far and I hope people who play it enjoy their time.
The only thing I'll say is that you rely boxes as decoration way too much. Not really a problem, this is something I also do from time to time. Boxes are simple to create and lay down, they can also easily make an empty area look busy. Though some areas could use pipes, vents, conveyor belts and other fitting objects to make your maps look more complex and unique.
Hope you continue friend.
At first I was concerned that there were node graph files included with the map, and upon loading into the map I couldn't see any node paths. However, I see that these are indeed included and just limited to the combat areas. While this prevents grunts from pursuing you if you leave the area, this is actually a really clever way of preventing the player from leading the grunts into a single file death trap. Nice work there.
Otherwise, I'd have to agree with what PsyWarVet has said already: It's very heavy on the crates. It'd be great to see some alternate forms of cover in there. Maybe a couple of military trucks to explain their presence as well as a forklift or two. The original maps in WHG featured some overhead cranes and pulleys as well.
Like I said previously though, two VERY solid maps and they absolutely hit the nail on the head in terms of that classic Half-Life design. Hope to see more from you in the future.
Here's some feedback:
You map fast and clearly have skill. If I were you, I would re-visit the already finished maps and give them more details (or even connect a couple of them as one) and add interesting scripted sequences, create a couple more topside maps and end it properly with a nice setpiece or a boss. This Shanty of yours can be a well made medium sized mappack with 10+ maps (4 storage - 3 offices - 3 topside maps for example) if you commit to it.
As is I still enjoyed it, but there are definitely aspects that can be improved.
noice