Get to the water tower

Half-Life 2 HL2
Get to the water tower by Jazveh
Posted 11 months ago2024-01-05 10:16:52 UTC • Completed • Half-Life 2
Loading...
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Name
Get to the water tower
By
Jazveh Jazveh
Type
Map
Engine
Source
Game
Half-Life 2
Category
Completed
Included
BSP
Created
11 months ago2024-01-05 10:16:52 UTC
Updated
11 months ago2024-01-05 15:04:11 UTC
Views
848
Downloads
153
Comments
7
Rating
3.50 (2)
Reviews
1
full star full star full star half star empty star Download (6.04mb)

This is my second Source venture, and the first that I'm actually proud of. It showcases what I've learned about mapping so far. It's ~10 min of gameplay.

To install just extract the map file in:

...\Steam\steamapps\common\half-life 2\hl2\maps

Then open Half-Life 2, bring up the console and type:

map watertower01

That's it! Enjoy.

7 Comments

Commented 11 months ago2024-01-10 08:15:28 UTC Comment #105856
4.4/10
Architecture — 5
Texturing — 4
Ambience — 5
Lighting — 5
Gameplay — 3

Rather empty, I feel like it needed a lot more combat scenarios. A lot of areas could have been great for Combine arenas instead of just Zombies being there. Zombie spawns could have also been better as well, they just appear in front of you and weren't much of a threat. A Fast Zombie or a Poison Zombie here and there would have had some risk to the encounters.

The progression to the water tower was great though, it did actually feel like I went through a journey and being able to see the tower from the beginning and being able to see where you began at the end was nice. I would suggest that for your next map that you focus on combat scenarios. Maybe put little spins on them as well for an extra challenge.
Commented 11 months ago2024-01-12 19:29:20 UTC Comment #105864
Honestly i liked it
Commented 11 months ago2024-01-13 12:35:36 UTC Comment #105873
Thanks for the comments and for playing, guys! I'll spend more time on combat encounters next time. I'm actually learning Godot, so I'm not sure when I'll be working on a Valve game next, but I will take into consideration what you said.
Commented 11 months ago2024-01-15 17:26:23 UTC Comment #105878
Return here, and keep doing half Life Maps
Commented 11 months ago2024-01-16 09:48:15 UTC Comment #105881
Come to think of it, I might do just that. I want to build upon what I've learned so far, and this game idea I have is just going to take time away from LD.
Commented 10 months ago2024-01-21 06:56:25 UTC Comment #105907
Enjoyed this map too. The combat was fine, the less the better because the enemies are boring in HL2. I really wanted to explore that forest though, invisible walls never help. I could not get the citizen to follow me, or was that intended?
Commented 10 months ago2024-01-22 13:03:35 UTC Comment #105914
Hey, thanks for playing. I have to admit, I got lazy and tired towards the end so i just put up invisible walls. The citizens were there just to open the door, didn't have any other plans for them. If I knew how to import custom models, I would have probably made the forest a bit more eye catching. That, or part of the gameplay.

You must log in to post a comment. You can login or register a new account.