Custom Skybox Creation Template (Blender files with example skybox and HL1 map included)

Half-Life HL
Custom Skybox Creation Template (Blender files with example skybox and HL1 map included) by Groovy Reject
Posted 2 months ago2024-09-28 03:11:41 UTC • Examples • Half-Life
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Name
Custom Skybox Creation Template (Blender files with example skybox and HL1 map included)
By
Groovy Reject Groovy Reject
Type
Other
Engine
Goldsource
Game
Half-Life
Category
Examples
Created
2 months ago2024-09-28 03:11:41 UTC
Updated
2 months ago2024-09-28 03:11:41 UTC
Views
459
Downloads
63
Comments
2
Download (11.64mb)

Having trouble figuring out how to setup cameras in blender to make a custom skybox in Blender? This thing has you covered with a blender file containing the right camera setup as a template, along with an example blender file, skybox, and map which can be looked at. Here is what the Readme file for this thing looks like.

In this zip are 2 blender files:

"skybox_example_scene": an example of what a skybox would look like

"skybox_template": the camera setup for skyboxes/cubemaps

The "png" folder is where I placed the 6 renders from the skybox_example.
Then the "tga" folder is where I placed the tga files that work with HL1.

for the naming of these renders:
ft = front
bk = back
lf = left
rt = right
up = up
dn = down

(How I've been doing it) I've been using a software called XnView MP for converting the exported
png files into tga files. I've included a screenshot of my export settings with said software.

Although I think I could be using an older version of XnView, so it could look different if using
a newer version if there is any. Looked at it, and it says I've been using Version 0.93.1 so
that's something.

Inside the "in-game example" folder is the sample skybox and a test map using it.

Having the same file structure, all that's needed to install these things onto your steam copy of
HL1 is to drag the "valve" folder into the directory of your game.

To play the map included, launch the game, and type "map skyexample" into the console.

2 Comments

Commented 2 months ago2024-09-28 20:06:32 UTC Comment #106422
Severely useful, thanks for sharing.
Commented 2 months ago2024-09-29 05:51:48 UTC Comment #106423
Np, someone dm'd me over Discord about making skyboxes so I figured I'd whip something up and make it into a resource. There's probs some better methods when it comes to getting the TGA files, but with what I say in the thing is that it's just how I've personally been doing it all this time. You might be able to export the right type of TGA files right out of blender without needing to get a second software how I did but it's just something I'm not fully knowledgeable on, but at least I know my method still works ig lol.

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