Stoned

Team Fortress Classic TFC
Stoned by SpiKeRs
Posted 21 years ago2003-06-10 20:56:35 UTC • Completed • Team Fortress Classic
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Name
Stoned
By
SpiKeRs SpiKeRs
Type
Map
Engine
Goldsource
Game
Team Fortress Classic
Category
Completed
Included
BSP
Created
21 years ago2003-06-10 20:56:35 UTC
Updated
21 years ago2003-07-19 19:33:09 UTC
Views
3969
Downloads
1264
Comments
4
Rating
2.00 (1)
Reviews
0
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Stoned is a well balanced shutdown stylee ctf map. Gritty, dark and atmospheric. Tactics are key so may be suitable for clan play.

4 Comments

Commented 21 years ago2003-06-10 22:35:04 UTC Comment #9
Just a quick suggestion. I do not play TFC, so I am not sure how many players are usually in the map during league play. But, if there are usually six per team then think about this.

I like that the security needs to be de-activated before a flag can be captured. If there are going to be enough players on each team, force three protection and two assult points.

This can easily be done by allowing teams to re-activate their security if brought down, through the same button. May force more teamwork and strategy.

Like I stated, I do not play TFC so may be way off base. Just a thought.
Commented 21 years ago2003-06-12 04:13:39 UTC Comment #13
This seems to have the best of a few different maps, was that the idea? Security, open area, battlements and a couple of pathways to the flag. Good stuff.
Just out of interest, can you conc up the the Barbwire level outside? Does it have a trigger hurt on it? Nice little hiding place, but exposed enough that you don't get the advantage.
Security looks good, and I think team work would be encouraged as it is with all shutdown maps.... Love to see it on a full server.
Spawn Protection didn't seem too savage, is there a kill inside?
Brush work is good and the lighting is good too.
Almost forgot, the center pit. Great idea, it limits the crossing of the open space, by forcing players to conc jump or rocket jump or just plain old run across the bridge (HW dudes).
Commented 21 years ago2003-07-21 11:05:21 UTC Comment #88
Final version is up
Commented 6 years ago2017-12-03 23:25:26 UTC Comment #21064
A lot of the halls are a liiittle too similar to be easily navigated. That, combined with lack of direction to the objectives... could be better.

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