Compile Last edited 2 years ago2022-03-28 11:15:10 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.
Compiling a map is the process of turning a map file used by an editor (usually a .map or .rmf file) into a file that can be run by the game itself (a .bsp file).

The compilation process runs through four programs known as compile tools. These are, in order, CSG, BSP, VIS and RAD. Each are responsible for a different tasks. Compile tools are typically distributed and run as a full set. Editors and batch compilers usually offer a range of advanced options for each tool.

In order to get the best results (and run into the fewest issues) with mapping, it is always a good idea to make sure you are using the best compile tools available. For GoldSrc, the VHLT tools are currently the ideal tools.

Comments

You must log in to post a comment. You can login or register a new account.