Point entities are one of the two types of
entity. A point entity is any entity that is not comprised of a
brush, including lights, enemies, sounds, items, and game logic entities, among many others.
A point entity's position is defined as a single point without any dimensions (hence the name). If they do have a volume, and many of them do, it'll be a fixed value around that point.
A list of point entities can be found
here.
Types
As aforementioned, here are some of the many types of entities that are of the point variety:
- NPCs, weapons, and items
- Environmental effects and map logic
- Point light sources
Miscellaneous
- Defined as a
PointClass
in FGD files through the @PointClass
directive. The FGD also supports defining size, colour, and display sprite or model for point entities to help with categorization and placement.