Similar to the effect of gradient transparency Last edited 8 months ago2024-04-20 11:13:41 UTC

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Golden Source Engine is a 3D video game engine created by Valve in 1996. Many games have been created based on it.
I create maps in Counter-Strike for everyone to play with and to satisfy my creative desires. Sometimes, creators like me want to create transparency-related content in a map, but the existing rendering modes don't come close to what we want to express, so I thought about it, tested an idea and decided it would work relatively well. You might have a better idea. Welcome to brainstorm.

Advantages: No coding required; Able to receive light source information
Disadvantages: Poor performance under texture filtering, prone to moire

Creation method

Step 1Step 1
Step 2Step 2
Step 3Step 3
Step 4Step 4
J.A.C.K.J.A.C.K.

Effect preview

The performance of this effect at different distancesThe performance of this effect at different distances
The performance of this effect at different distances, without texture filteringThe performance of this effect at different distances, without texture filtering
The performance after stackingThe performance after stacking
The performance after stacking, without texture filteringThe performance after stacking, without texture filtering
The performance of Sprite playbackThe performance of Sprite playback
The performance of Sprite playback, without texture filteringThe performance of Sprite playback, without texture filtering
EntityEntity

You can also use it for models:

The performance of this effect at different distancesThe performance of this effect at different distances
The performance of this effect at different distances, without texture filteringThe performance of this effect at different distances, without texture filtering
The performance of Sprite playback, without texture filteringThe performance of Sprite playback, without texture filtering

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