Tutorial: Simple Fake Locked Door Last edited 6 years ago2018-06-20 16:51:21 UTC

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Fake Locked Door

In this tutorial you will learn how to create fake locked doors.
I mean doors that you were never supposed to open but you can hear a sound of locked latch or something.
And this is the easiest and cleanest way to do it.

Steps:

1. Create a door and multisource

-Create a func_door
-Create a multisource

2. Change propterties.

-In multisource properties change both it's name and target to same value e.g. "ms_fake"
-In door properties change Master value to multisource's name e.g. "ms_fake"

3. Change door locked sound so you can see effects.

Change func_door's locked sound and make sure that your fake door is not making a leak,
because you need to remember that func_door's are not sealing your map from void like normal brushes.

2 Comments

Commented 3 years ago2021-07-31 08:51:43 UTC Comment #103638
An alternative is to set the master to a multisource, and to make sure at least one entity (e.g. func_button) in an unreachable area targets the multisource. This way you don't have to name the doors. And you can see/sort/mark the locked doors in the entity report by filtering the master property to the name of the multisource.
Commented 1 month ago2024-11-06 16:31:28 UTC Comment #106492
@kimilil: That seems entirely unnecessary when you can very easily just name all your locked doors "locked" and be done with it... Needless additional entities when you only need one; the func_door.

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