struct DXFEXPINFO
{
structint nObject;
BOOL bVisOnly;
CMapWorld *pWorld;
FILE *fp;
};
void CMapDoc::OnFileExporttodxf(void)
{
static CString str;
if (str.IsEmpty())
{
int nDot;
// Replace the extension with DXF.
str = GetPathName();
if ((nDot = str.ReverseFind('.')) != -1)
{
str = str.Left(nDot);
}
str += ".dxf";
}
CExportDlg dlg(str, "dxf", "DXF files (*.dxf)|*.dxf||");
if(dlg.DoModal() == IDCANCEL)
return;
str = dlg.GetPathName();
if(str.ReverseFind('.') == -1)
str += ".dxf";
FILE *fp = fopen(str, "wb");
pWorld->CalcBounds(TRUE);
BoundBox box;
box.UpdateBounds(pWorld);
fprintf(fp,"9\n$ACADVER\n1\nAC1008\n");
fprintf(fp,"9\n$UCSORG\n10\n0.0\n20\n0.0\n30\n0.0\n");
fprintf(fp,"9\n$UCSXDIR\n10\n1.0\n20\n0.0\n30\n0.0\n");
fprintf(fp,"9\n$TILEMODE\n70\n1\n");
fprintf(fp,"9\n$UCSYDIR\n10\n0.0\n20\n1.0\n30\n0.0\n");
fprintf(fp,"9\n$EXTMIN\n10\n%f\n20\n%f\n30\n%f\n",
box.bmins[0], box.bmins[1], box.bmins[2]);
fprintf(fp,"9\n$EXTMAX\n10\n%f\n20\n%f\n30\n%f\n",
box.bmaxs[0], box.bmaxs[1], box.bmaxs[2]);
fprintf(fp,"0\nENDSEC\n");
/* Tables section */
fprintf(fp,"0\nSECTION\n2\nTABLES\n");
/* Continuous line type */
fprintf(fp,"0\nTABLE\n2\nLTYPE\n70\n1\n0\nLTYPE\n2\nCONTINUOUS"
"\n70\n64\n3\nSolid line\n72\n65\n73\n0\n40\n0.0\n");
fprintf(fp,"0\nENDTAB\n");
/* Object names for layers */
fprintf(fp,"0\nTABLE\n2\nLAYER\n70\n%d\n",1);
fprintf(fp,"0\nLAYER\n2\n0\n70\n0\n62\n7\n6\nCONTINUOUS\n");
fprintf(fp,"0\nENDTAB\n");
fprintf(fp,"0\nTABLE\n2\nSTYLE\n70\n1\n0\nSTYLE\n2\nSTANDARD\n70\n0\n"
"40\n0.0\n41\n1.0\n50\n0.0\n71\n0\n42\n0.2\n3\ntxt\n4\n\n0\n"
"ENDTAB\n");
/* Default View? */
/* UCS */
fprintf(fp,"0\nTABLE\n2\nUCS\n70\n0\n0\nENDTAB\n");
fprintf(fp,"0\nENDSEC\n");
/* Entities section */
fprintf(fp,"0\nSECTION\n2\nENTITIES\n");
// export solids
BeginWaitCursor();
DXFEXPINFO info;
info.bVisOnly = dlg.bVisibles;
info.nObject = 0;
info.pWorld = pWorld;
info.fp = fp;
// Enumerate all the solids in the world, calling the callback.
pWorld->EnumChildren(ENUMMAPCHILDRENPROC(SaveDXF),
DWORD(&info;), MAPCLASS_TYPE(CMapSolid));
EndWaitCursor();
fprintf(fp,"0\nENDSEC\n0\nEOF\n");
fclose(fp);
}
static BOOL SaveDXF(CMapSolid *pSolid, DXFEXPINFO *pInfo)
{
if(pInfo->bVisOnly)
{
if(!pSolid->IsVisible(pInfo->pWorld, pInfo->pWorld->dwFilterFlags))
return TRUE;
}
CSSolid *pStrucSolid = new CSSolid;
pStrucSolid->Attach(pSolid);
pStrucSolid->Convert();
pStrucSolid->SerializeDXF(pInfo->fp, pInfo->nObject++);
delete pStrucSolid;
return TRUE;
}
void CSSolid::SerializeDXF(FILE *stream, int nObject)
{
char szName[128];
sprintf(szName, "OBJECT%03d", nObject);
// count number of triangulated faces
int nTriFaces = 0;
for(int i = 0; i < m_nFaces; i++)
{
CSSFace &face; = m_Faces[i];
nTriFaces += face.nEdges-2;
}
fprintf(stream,"0\nPOLYLINE\n8\n%s\n66\n1\n70\n64\n71\n%u\n72\n%u\n",
szName, m_nVertices, nTriFaces);
fprintf(stream,"62\n50\n");
for(i = 0; i < m_nVertices; i++)
{
float *pos = m_Vertices[i].pos;
fprintf(stream, "0\nVERTEX\n8\n%s\n10\n%.6f\n20\n%.6f\n30\n%.6f\n70\n192\n",
szName, pos[0], pos[1], pos[2]);
}
// triangulate each face and write
for(i = 0; i < m_nFaces; i++)
{
CSSFace &face; = m_Faces[i];
PINT pVerts = CreatePointIndexList(face);
for(int v = 0; v < face.nEdges; v++)
pVerts[v]++;
for(v = 0; v < face.nEdges-2; v++)
{
fprintf(stream, "0\nVERTEX\n8\n%s\n10\n0\n20\n0\n30\n"
"0\n70\n128\n71\n%d\n72\n%d\n73\n%d\n", szName,
v == 0 ? pVerts[0] : -pVerts[0],
pVerts[v+1],
v == (face.nEdges-3) ? pVerts[v+2] : -pVerts[v+2]
);
}
}
fprintf(stream, "0\nSEQEND\n8\n%s\n", szName);
}
// triangulate each face and write
for(i = 0; i < m_nFaces; i++)
{
CSSFace &face; = m_Faces[i];
PINT pVerts = CreatePointIndexList(face);
for(int v = 0; v < face.nEdges; v++)
pVerts[v]++;
for(v = 0; v < face.nEdges-2; v++)
{
fprintf(stream, "0\nVERTEX\n8\n%s\n10\n0\n20\n0\n30\n"
"0\n70\n128\n71\n%d\n72\n%d\n73\n%d\n", szName,
v == 0 ? pVerts[0] : -pVerts[0],
pVerts[v+1],
v == (face.nEdges-3) ? pVerts[v+2] : -pVerts[v+2]
);
}
}
I only need more informations about the CSSFace class (the members), the CreatePointIndexList and the calculation of the "nEdges" member of CSSFace. Then I'll be able to understand what gets done and be able to merge it to my code.//
// Create point list, but return indices instead of vertices.
//
PINT CSSolid::CreatePointIndexList(CSSFace &face;, PINT piPoints)
{
PINT pts;
int nPts = 0;
if (piPoints)
pts = piPoints;
else
pts = new int[face.nEdges];
SSHANDLEINFO hi;
for (int i = 0; i < face.nEdges; i++)
{
// calc next edge so we can see which is the next clockwise
point
int iNextEdge = i+1;
if (iNextEdge == face.nEdges)
iNextEdge = 0;
CSSEdge *edgeCur = (CSSEdge*) GetHandleData(face.Edges[i]);
CSSEdge *edgeNext = (CSSEdge*)
GetHandleData(face.Edges[iNextEdge]);
SSHANDLE hVertex = GetConnectionVertex(edgeCur, edgeNext);
ASSERT(hVertex);
GetHandleInfo(&hi;, hVertex);
pts[i] = hi.iIndex;
}
return pts;
}
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