{
brackets }
, and since we want it all to be 1 brush, we must delete these as well.
{
"classname" "worldspawn"
"classname" "worldspawn"
"sounds" "1"
"MaxRange" "4096"
"mapversion" "220"
"wad" "sierrahalf-lifevalvehalflife.wad;"
{
( -256 224 0 ) ( -256 256 32 ) ( -128 224 128 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -192 352 0 ) ( -256 224 0 ) ( -128 224 128 ) -1OUT_RK5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -192 352 0 ) ( -256 256 32 ) ( -256 224 0 ) AAATRIGGER [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -256 256 32 ) ( -192 352 0 ) ( -128 224 128 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
{
( -192 352 0 ) ( -256 320 64 ) ( -128 224 128 ) AAATRIGGER [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -224 384 160 ) ( -192 352 0 ) ( -128 224 128 ) -1OUT_RK5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -224 384 160 ) ( -256 320 64 ) ( -192 352 0 ) AAATRIGGER [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -256 320 64 ) ( -224 384 160 ) ( -128 224 128 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
{
( -192 352 0 ) ( -288 288 64 ) ( -224 384 160 ) AAATRIGGER [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -352 384 32 ) ( -192 352 0 ) ( -224 384 160 ) -1OUT_RK5 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -352 384 32 ) ( -288 288 64 ) ( -192 352 0 ) AAATRIGGER [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -288 288 64 ) ( -352 384 32 ) ( -224 384 160 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
{
( -288 288 64 ) ( -192 352 0 ) ( -256 224 0 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -288 288 64 ) ( -352 384 32 ) ( -192 352 0 ) AAATRIGGER [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -192 352 0 ) ( -352 384 32 ) ( -256 224 0 ) -1OUT_RK5 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -288 288 64 ) ( -256 224 0 ) ( -352 384 32 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
{
( -320 192 96 ) ( -256 288 64 ) ( -256 224 0 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -256 224 0 ) ( -256 288 64 ) ( -352 384 32 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -320 192 96 ) ( -256 224 0 ) ( -352 384 32 ) -1OUT_RK5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -352 384 32 ) ( -256 288 64 ) ( -320 192 96 ) AAATRIGGER [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
}
{
( -224 320 64 ) ( -352 384 32 ) ( -320 192 96 ) AAATRIGGER [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -224 320 64 ) ( -224 384 160 ) ( -352 384 32 ) AAATRIGGER [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -352 384 32 ) ( -224 384 160 ) ( -320 192 96 ) -1OUT_RK5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -224 320 64 ) ( -320 192 96 ) ( -224 384 160 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
{
( -224 384 160 ) ( -320 192 96 ) ( -224 256 32 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 224 128 ) ( -224 384 160 ) ( -224 256 32 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 224 128 ) ( -320 192 96 ) ( -224 384 160 ) -1OUT_RK5 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -320 192 96 ) ( -128 224 128 ) ( -224 256 32 ) AAATRIGGER [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
{
( -320 192 96 ) ( -256 224 0 ) ( -224 320 64 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -224 320 64 ) ( -256 224 0 ) ( -128 224 128 ) AAATRIGGER [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -320 192 96 ) ( -224 320 64 ) ( -128 224 128 ) AAATRIGGER [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -128 224 128 ) ( -256 224 0 ) ( -320 192 96 ) -1OUT_RK5 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
So, once this is done, we get a much nicer plane by plane definition of our one intended object, which should look something like the following:
{
"classname" "worldspawn"
"classname" "worldspawn"
"sounds" "1"
"MaxRange" "4096"
"mapversion" "220"
"wad" "sierrahalf-lifevalvehalflife.wad;"
{
( -192 352 0 ) ( -256 224 0 ) ( -128 224 128 ) -1OUT_RK5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -224 384 160 ) ( -192 352 0 ) ( -128 224 128 ) -1OUT_RK5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -352 384 32 ) ( -192 352 0 ) ( -224 384 160 ) -1OUT_RK5 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -192 352 0 ) ( -352 384 32 ) ( -256 224 0 ) -1OUT_RK5 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -320 192 96 ) ( -256 224 0 ) ( -352 384 32 ) -1OUT_RK5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -352 384 32 ) ( -224 384 160 ) ( -320 192 96 ) -1OUT_RK5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 224 128 ) ( -320 192 96 ) ( -224 384 160 ) -1OUT_RK5 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -128 224 128 ) ( -256 224 0 ) ( -320 192 96 ) -1OUT_RK5 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
Now all that is left to do is save the .map, exit notepad, and open it up in your editor of choice!You must log in to post a comment. You can login or register a new account.