Journals

raver16 years ago2008-05-27 16:01:02 UTC 4 comments
Just a little question, when does voting for MotM May begins?
Striker16 years ago2008-05-27 12:38:14 UTC 12 comments
now i really fell baaaaaaaaaaaaaaaaad . try to come here with an idea and then you feel like somebody yells at you " NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"

What the heck ?
Striker16 years ago2008-05-27 07:11:17 UTC 6 comments
This is your 1035th login. Congrats .
saw183316 years ago2008-05-26 12:13:59 UTC 0 comments
Yesterday night, severe storms and tornadoes hit the Mid-West. Just here in Iowa, 7 people are dead, 50+ are injured, and half a city was destroyed. There is no Southern Parkersburg anymore...

Visited the dead at the cemetery and spent most the time there cleaning up tree branches and debris. It looked terrible.

My respects to all those on Memorial Day, and all those who died and lost their homes last night.
srry16 years ago2008-05-26 03:42:08 UTC 16 comments
I finally got the fabled Half-Life beta version to play on my on my dusty old Dreamcast!
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It's got the HD pack and Blue Shift on it, too. Too bad the controls absolutely suck and the loading times are long. If this had ever been released it would have probably received pretty bad reviews.
Skals16 years ago2008-05-25 03:54:55 UTC 16 comments
I just pre-ordered quake wars: enemy territory and bought quake 4 at the same time (both on xbox 360)
i hope their any good.

_____
I have just released my compo 25 entry.
here it is:
http://twhl.co.za/vault.php?map=5079
______

There is a new version of my space station map.
its called abomination now. here it is:

http://twhl.co.za/vault.php?map=5078

it has some light fixes, new cool pull effects, sounds and the wads are included.
kol16 years ago2008-05-24 13:47:41 UTC 9 comments
Reissues is Released!

It's done! After two years and many highs and lows, we've finally got this mod finished. Here's the official press release:

"Reissues" is a community compilation of 30 single player Half-Life 1 levels authored by a mix of various designers. Each one has created their own unique, self-contained chapter: you'll spelunk into ancient Egyptian tombs, scale mile-high cliff sides, and fight your way through several clever re-imaginings of Black Mesa - among other exciting setpieces!

Why did we bother squeezing this last bit of mileage out of a decade-old game engine? Because Half-Life 1 offers a unique feel and aesthetic that makes it a timeless classic; because great gun fights remain great fun fights, even without shiny next-gen graphics; because we love what we do, and we hope you'll love it too.

Download WON Version:
http://www.fileplanet.com/files/180000/187005.shtml

Download Steam Version:
http://www.fileplanet.com/files/180000/187007.shtml

(mirrors coming soon)
Spike16 years ago2008-05-24 10:58:32 UTC 9 comments
Does anybody use Realtek HD audio drivers?
Rimrook16 years ago2008-05-24 01:05:18 UTC 18 comments
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TheGrimReafer16 years ago2008-05-23 20:13:55 UTC 11 comments
Just like Strider a bit back, but this time the bots have raided myspace...

"my name is kristen i go to prairiland high school i am 14 soon to be 15 my fav color is blue i have many nicknames feell free to call me wateva u wnt i dnt care wat u call me i hide my true fellings from the world b-cuz i havent found a person yet that i can trustn and that can handle me or wat ive bben through i am the most mature 14 year old u will every meet i know how to have fun and joke around but wat eva u do dnt make me mad tell me a little about u and if u hav anyother ?s fell free to ask"
Striker16 years ago2008-05-23 17:15:52 UTC 7 comments
It's amazing what power has the null texture . I didn't even knew . I'm talking about my campaign in sven coop. I just said ...I'll try and see if it'll really reduce the r_speeds. Not only my r_speeds were reduced by half in some areas , but my compile time is fucking fast !!!! So may this be a lesson for all of you who don't have this behaviour : null every outside face of the map .

And cuz I was talking about my campaign ...... I'll say it again : the map is almost finished , but I'm working on a complex mechanism now . I must say the map is fully interactive and fun . You won't have time to be bored ;) . Even like so , the map can be completed in aprox 15 minutes if you're expert .... or , let's say 40 minutes if you're noob . I can completed it myself in less than 15 minutes but I used the impulse code and the god code .

Should I release the map when it's finished or wait till' the second map ?
Skals16 years ago2008-05-23 16:07:28 UTC 4 comments
Atlast. the first map of my mod has been completed.
here it is:

http://twhl.co.za/vault.php?map=5078

its very short, like 1 minute short, but the details and graphics are amazing. Feel welcome to give me suggestions on how i could improve it, and what should happen next.
Habboi16 years ago2008-05-23 15:51:44 UTC 2 comments
Spencer The Spinnin' Spider
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A few posts down I mentioned I would upload my games coursework. We had to make a simple 2D game with Macromedia (Adobe) Director MX 2004 using Lingo programming code.

This was my first time using Director as well as writing out the Lingo code therefore don't expect anything professional. My friends said they enjoyed playing it and as my friend Dan stated:

"If you can beat your own game then it must be a very good game idea!!..."

Indeed I found myself playing the game when I should have finished fixing the bugs ^_^

I just tried publishing it as a Flash file but it looks buggy therefore I am uploading the .exe version which was published using Director. (Don't worry it's safe!)

http://www.habboi.co.uk/spencerspiderthegame.rar

Enjoy!

Feel free to comment and tell me what you think for my first try! Also you have my permission to use the code if you 'happen' to decompile it...Just learn, don't copy...yeah!!

Credits: (In Blog Post) http://www.habboi.co.uk/2008/05/spencer-spinnin-spider.html

Copied from Blog
srry16 years ago2008-05-22 20:32:45 UTC 10 comments
I'm going to be seeing Indiana Jones and the Kingdom of the Crystal Skull in about thirty minutes. Woot!

Edit: Well, it was just about as good as the others, but I personally would have to say that George Lucas has lost his knack for pacing, if he ever even had one. Maybe it was just shear luck the other films turned out so well in this department, but I can certainly say that it doesn't remain the same for The Crystal Skull. The entire last hour or so is basically one prolonged action sequence, with no pauses at all. Tiresome. Plus, the action gets so entirely ridiculous at times, you just want to throw back your head and scream.
Skals16 years ago2008-05-22 04:56:49 UTC 45 comments
im currently making a Sohl mod...

all the action is going to happen around a big space station called affliction somwhere in space.

here are some images:

view from the middle of building #3 (older version look)
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building #3 (latest version look)
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view from the ledge of almost finished building #3 (older version look)
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Still needs alot of work tho.

New textures:
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