Forum posts

Posted 20 years ago2003-09-04 17:38:46 UTC
in More Competitions plz Post #1097
I need them to live I have.........competitionitus so I msut have them or my head will turn into a chumtoad...................lol not really :D

Anyway more competitions plz :P
Posted 20 years ago2003-09-04 17:07:01 UTC
in Where do you go to set the player with e Post #198
you could use weaponboxes, put them under the player start and specify the items you want to give. (the suit, that gives you your H.U.D. is the item_suit entity)
Posted 20 years ago2003-09-04 16:53:09 UTC
in Fuzzy cameras and tanks that sound real Post #205
no...
Posted 20 years ago2003-09-04 16:52:47 UTC
in Fuzzy cameras and tanks that sound real Post #206
to make the fire sound you need to make an ambient_generic, give it a suitable sound, give it a name.. and make the func tank target it, make sure you set the flags of the ambient_generic properly, Start silent; Is Not looped; and a medium sound radius should do fine...

as for the camera 'fuzzyness' or interlace this was done with a simple texture trick,

simly make a texture with black and grayish horisontal/vertical stripes, make it a func_wall or something, and set its render mode to additive and render fx to about 90ish (additive renders black invisible) now place the func_wall in front of the camera and there you have it, perfect security camera interlace.
Posted 20 years ago2003-09-04 16:46:17 UTC
in Where do you go to set the player with e Post #197
Do you have to run a cfg or something to do this?
Posted 20 years ago2003-09-04 16:39:57 UTC
in Double Entity Properties Possible? Post #201
the galss cannot be made breakable, but can be made transparent

turn the glass into a func_rotating with the same properties as the rotating room (sound properties are non essential) and most importantly, make the origin bush of the rotating glass at the same point as the origin brush of the room. now set the render properties of the 'glass' and make sure the room and 'glass' have the same name, so when you target them they stop in uniform and make sure they spin the same way!
Posted 20 years ago2003-09-04 16:02:37 UTC
in Mini Mesa Post #223
i'd download but right now I CANT PLAY ANY MAPS!(HINT,HINT COUGHCHECKPOSTCOMPILEWTFCOUGH)
Posted 20 years ago2003-09-04 16:00:12 UTC
in compile wtf Post #230
it either gives an error msg, opens the maps folder or starts the normal half life with nothing on the custom game list.
Posted 20 years ago2003-09-04 16:00:10 UTC
in Double Entity Properties Possible? Post #200
Right now I'm working on a map and I want to have a room rotating. The room though has a piece of glass that I need to have rotate with it. How can I make that piece of glass, by itself, transparent and also part of the whole rotating entity?
Posted 20 years ago2003-09-04 15:05:26 UTC
in Entities Not Showing Up and Other Proble Post #213
whohoeee slayers back
Posted 20 years ago2003-09-04 15:05:07 UTC
in Fuzzy cameras and tanks that sound real Post #204
There's a fire sound field in the '_tank's properties, isn't there?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-04 15:02:03 UTC
in Music Post #1237
What kinda recorders you thinking of, atom? With bells on?? Morris dancer ones? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-04 14:52:46 UTC
in Fuzzy cameras and tanks that sound real Post #203
How do I make a tank have a proper firing sound when I fire it? I always get the sound of the assassin's silenced pistol. Also, is there any way to make a trigger_camera's view be fuzzy? I read once that I would need a knowledge of C++ programming, but it was done in bshift. So is there any other way of doing it?
Posted 20 years ago2003-09-04 13:36:08 UTC
in Music Post #1236
dont think it would be called like that in english
Posted 20 years ago2003-09-04 11:34:10 UTC
in Music Post #1235
recorder
Posted 20 years ago2003-09-04 10:59:17 UTC
in Mini Mesa Post #222
sorry it was a question that came up with me
Posted 20 years ago2003-09-04 01:49:36 UTC
in Entities Not Showing Up and Other Proble Post #212
Nice to see you again, SlayerA.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-03 21:11:27 UTC
in Entities Not Showing Up and Other Proble Post #211
Whenever you have an error you want to research, try going to http://www.slackiller.com/tommy14/errors.htm I have always found the answers there...thanks to andy for telling me about that one!
Posted 20 years ago2003-09-03 21:05:39 UTC
in Collapsing Walkway? Post #240
What entity are you using for your walkway? A func_door_rotating sounds like what you need. Play with the settings and you will get it to swing down in the direction you want. Try and angle of 'down' and either the X or Y axis flag ticked.
Posted 20 years ago2003-09-03 17:17:38 UTC
in compile wtf Post #229
What happens when you try and run it from Start->Run?
(the command line's HL.EXE +MAP MAPNAME, not -MAP. Avoid spaces in mapnames, use underscores (_) and keep names short).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-03 15:49:07 UTC
in compile wtf Post #228
well, what is the problem?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-03 15:48:43 UTC
in Mini Mesa Post #221
Don't know any Dutch in real life :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-03 15:39:37 UTC
in compile wtf Post #227
kol... just hope we dont meet on irc again...
Posted 20 years ago2003-09-03 14:30:55 UTC
in Music Post #1234
No idea! :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-03 14:29:26 UTC
in Music Post #1233
its a long wooden stick with hols in ti and you wissle on it
ring a bell???
Posted 20 years ago2003-09-03 13:59:46 UTC
in Music Post #1232
What is it? Describe it: wind instrunment?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-03 13:02:21 UTC
in Music Post #1231
dunno howto call it in duthc we call it a blokfluit and blockwissle is a strait translation of it
Posted 20 years ago2003-09-03 12:58:43 UTC
in Multiplayer Post #271
Vampire Slayer is a mod for HL that runs excellent with 56 kb. Use it with All-seing eye!! ;)
Posted 20 years ago2003-09-03 11:27:05 UTC
in compile wtf Post #226
nope nothing like that
Posted 20 years ago2003-09-03 10:52:42 UTC
in Multiplayer Post #270
if your on a lan then you should have soem friends with hl a computer and a lan cable to play a game but i like trainig with bots or make a bot yourself for a mod
Posted 20 years ago2003-09-03 10:46:24 UTC
in CoD Post #242
aaah i remeber the plane i now that room and it loked nice but when i helped seventh they where forget to check for problems when they where making ther map and that was the first thing a did when sevent had send it to me and i really liked. but men there where about the unmatched target fields and soem brushes where invalid :) still they won
Posted 20 years ago2003-09-03 10:42:24 UTC
in movie time!!!!! Post #215
see my example map over movies do ya like it??
plases rate and comment also here
Posted 20 years ago2003-09-03 10:41:33 UTC
in Mini Mesa Post #220
do ya guys think out there that we are in holland greedy cause a poll said we where the gredyst peoply in europe:
dunno what to think.
please give me you opinion and oh vasyy nice map but why did you made it cause i odnt think it is really a example map
Posted 20 years ago2003-09-03 10:40:47 UTC
in Music Post #1230
blockwissle?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-03 10:36:28 UTC
in Music Post #1229
music is in my family : my mum play piano and my brother piano and keyboeard abd blockwissle(me to) and my dad plays guitar and drums so it is in the family
Posted 20 years ago2003-09-03 02:13:48 UTC
in Mini Mesa Post #219
Ummm, I think he is.
Vassy I also think that maybe he has spent a little too much time infront of his monitor :-)
Posted 20 years ago2003-09-02 23:15:16 UTC
in prefabs? Post #263
sure, just replace the old ones? its rlstoner2003@yahoo.com thanks bunches ive made too many simple stuff like that ;)
Posted 20 years ago2003-09-02 17:38:38 UTC
in compile wtf Post #225
n0000!
look, i haven't got time now (at time of this post) but i will try to help you as soon as i can... tomorrow probably...
Posted 20 years ago2003-09-02 16:40:24 UTC
in compile wtf Post #224
my compile thing really sc rewed up. im using zhlt and any map compiles fine but at the end nothing happens. ive tried using the run program but it just loads up half life. (if kol reads this it was when i tried the glass thing he said. if no1 can fix it i'll blame him!)
Posted 20 years ago2003-09-02 15:27:23 UTC
in Mini Mesa Post #218
You what? Speak in UNDERSTANDABLE english, 7th
Posted 20 years ago2003-09-02 14:49:02 UTC
in Mini Mesa Post #217
I gotta lota cats, here's my favourite, she's a lady called Sam.
I made a paper-doll of her, you can have it, that's what I did when I had St Vitus' dance.
It's a Czechoslovakian custom my mother passed on to me,
Give people little presents so they'll remember me.

Open house
O-pen house.

</spam>
I do that a lot (type-sing songs :))
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-02 14:22:52 UTC
in Music Post #1228
Same here, rock/blues :) Can't play the guitar, want to. Kinda play the keyboard, want a piano :(
Anyone else?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-02 13:35:06 UTC
in Mini Mesa Post #216
I've got a new example map, mini mesa. Please rate it, comment on it, and enjoy it.
Posted 20 years ago2003-09-02 13:27:13 UTC
in Collapsing Walkway? Post #239
I've got hammer v3.4 so hopefully I'm ok. The axes work fine- I just can't seem to change the amount the walkway swings when hit.
Posted 20 years ago2003-09-02 13:15:44 UTC
in Music Post #1227
right well i love the bleusbrothers and in fact iam listening it a laot when iam mapping but i also love the music fornn the game red alert 2 and also are listening t that and what about u2 also good infact i love rock and bleus and i play guitar
Posted 20 years ago2003-09-02 13:09:38 UTC
in Pipes Post #250
on the snark lit there are some damn good tuts with pipes in it search for the waterfalls www.snarkpit.com
Posted 20 years ago2003-09-02 13:07:35 UTC
in Collapsing Walkway? Post #238
in hamer 3.6 this might not wokr yet :(
Posted 20 years ago2003-09-02 12:53:12 UTC
in Collapsing Walkway? Post #237
So the Y axis works? If it's the wrong axis, try 1: unchecking it, and 2: unchecking it and checking the other axis. If no axes are flagged, it'll default to the unmentioned one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-02 09:45:16 UTC
in Collapsing Walkway? Post #236
I've got Y Axis ticked in the flags-whereabouts can you change the distance it rotates though (e.g 180 degrees)?
Posted 20 years ago2003-09-02 08:00:25 UTC
in Collapsing Walkway? Post #235
Look in the flags - try X, Y and Z axes.
Seventh-Monkey Seventh-MonkeyPretty nifty