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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Fullbight weapon
Created
18 years ago
2006-01-22 09:06:25 UTC
by
ZeG
Forums
Source Engine Discussion
View Thread
Created
18 years ago
2006-01-22 09:06:25 UTC
by
ZeG
ZeG
Posted
18 years ago
2006-01-22 09:06:25 UTC
Post #159047
Why does my weapon looks like this?
It is no leak. And the map its not fullbright..
Whats the problem?
ZeG
Archie
Posted
18 years ago
2006-01-22 09:07:41 UTC
Post #159048
woah, thats a weird one... are there env_cubemaps in your map?
does this happen in just this map?
Archie
Goodbye Moonmen
Strider
Posted
18 years ago
2006-01-22 09:20:27 UTC
Post #159052
did you compile HDR? Coz i did that last night and all the props in my map looked like that! HDR is not supported for HL2 mapping yet apparently, just CS:S, DOD:S and LOST COAST.
Strider
Tuned to a dead channel.
AJ
Posted
18 years ago
2006-01-22 09:27:55 UTC
Post #159057
Heh, that looks pretty sweet.
AJ
Glorious Overlord
SpaG
Posted
18 years ago
2006-01-22 09:30:25 UTC
Post #159058
looks sucky to me :/
SpaG
ZeG
Posted
18 years ago
2006-01-22 09:30:44 UTC
Post #159059
Yes i compile with HDR.. I will turn it of.
Thankya Strider. That was it.. Now i gonna complete my first SP map!
ZeG
Strider
Posted
18 years ago
2006-01-22 10:30:36 UTC
Post #159067
congratz.
Strider
Tuned to a dead channel.
Seventh-Monkey
Posted
18 years ago
2006-01-22 11:03:26 UTC
Post #159071
Looks Max Payne-esque.
Seventh-Monkey
Pretty nifty
Strider
Posted
18 years ago
2006-01-22 11:11:01 UTC
Post #159074
Noir-ish?, dang HDR is say - one more reason for source to run bad on my comp.
Strider
Tuned to a dead channel.
ZeG
Posted
18 years ago
2006-01-22 11:42:40 UTC
Post #159078
HDR = Hang Dr. Breen Really quick
ZeG
Strider
Posted
18 years ago
2006-01-22 11:51:11 UTC
Post #159079
wouldnt that be HDBRQ?
Strider
Tuned to a dead channel.
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