Skybox/water issue Created 18 years ago2006-02-23 02:44:35 UTC by AJ AJ

Created 18 years ago2006-02-23 02:44:35 UTC by AJ AJ

Posted 18 years ago2006-02-23 02:44:35 UTC Post #164586
Is there anyway to get water in the 3D skybox to render as expensive water, rather than cheap? I have expensive water in my world box, which has sand underneath. When it meets the skybox, the sand ends suddenly on the surface, but if you go underwater, you can see the skybox sand. I need to somehow make the water in the skybox expensive so I can see the sand and thus make it look like its continuing on.
AJ AJGlorious Overlord
Posted 18 years ago2006-03-02 08:52:09 UTC Post #165931
Maybe if you do 2 stages, you do your water above the sand you do it exactly at the same place your water end on your map and in the skybox you put it like... hum... :nervous: I forgot how i say that hell... please c'mon that you know what i mean, you put you're watter above the sand and you let the sand where it is.

Please make an effort to understand : .... :(
Posted 18 years ago2006-03-02 16:58:36 UTC Post #165991
I think water is not the problem here. Your skybox water might be expensive water, but geometry in the skybox is never reflected and never refracted. If you go underwater, skybox brushes magically dissapear if you look up towards the surface. This is a serious problem and it also affects one of my upcoming maps.
Posted 18 years ago2006-03-02 18:11:30 UTC Post #166001
So then...Do not allow them to go in the water I guess...Jeez they say Source can do anything but it seems you can't.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-02 18:49:44 UTC Post #166008
The skybox is like that for a reason, the skybox was meant to be a cheap way to make a map look much bigger than it was. Because it's supposed to be cheap, all textures and such are turned to their cheap counterparts. I don't think 3d skyboxes even have reflections.

Hope this helps explain why.
Posted 18 years ago2006-03-02 19:57:55 UTC Post #166027
I realise that, I was just wondering if there was a way to override that so I could get never-ending sand. The Wiki seems to offer some conflicting advice:
Support materials with shader effects such as normal mapping, water, environment mapping, proxies, etc.
Silly Valve! I guess I'll just have to leave it as is.

Habboi: Not allowing players in the water would change the dynamics of the map. Besides, how would not allowing them in the water help? You can still see the water when you're not in it...
AJ AJGlorious Overlord
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