The horror begins... Created 18 years ago2006-03-10 22:29:26 UTC by Soup Miner Soup Miner

Created 18 years ago2006-03-10 22:29:26 UTC by Soup Miner Soup Miner

Posted 18 years ago2006-03-10 22:29:26 UTC Post #167604
Retextured, reworked, rehorrified.

New sounds, new textures, new areas, new traps.
Cs_poltergeist2 is coming...
User posted image
User posted image
User posted image
Expect a release sometime tomorrow. This is a small side project from cs_office_css.
Posted 18 years ago2006-03-10 23:27:55 UTC Post #167609
Does the Mona Lisa have a beard?
Posted 18 years ago2006-03-11 01:36:29 UTC Post #167614
Nope. Its a freakishly distorted picture of Mona Lisa. She has no eyes, she is bleeding and her face is stretched out.
Posted 18 years ago2006-03-11 02:01:52 UTC Post #167615
Mmm Horror, looks nice
Posted 18 years ago2006-03-11 04:15:55 UTC Post #167624
Horror maps are the shit, i dont play Cs but i will play this!
Strider StriderTuned to a dead channel.
Posted 18 years ago2006-03-11 05:27:53 UTC Post #167632
W000t!! :glad:
cs_poltergeist pwned with atmosphere and judging by the screenies, it should pwn even more now..

A reminder to all cs_poltergeist developers:

Regular layout, gameplay and hostage placement changes are a requirement of good playability in the map.

Missing your scheduled layout & hostage placement analysis is grounds for immediate bashing and 3-star ratings.

If you have been exposed to crappy hostage placement and unbalanced layout - please contact hammer and fix it right now.

Remember - your map's playability and good rating may depend not only on pwnage atmosphere and awesome architecture.

Place the hosties close to each other, balance your layout and have a very safe and productive day.


:P
Daubster DaubsterVault Dweller
Posted 18 years ago2006-03-11 05:33:17 UTC Post #167633
I have the hostages so spread apart for a reason. It promotes exploration of the map. Sorry, I'm keeping them where they were last time. Hopefully you'll have mercy on my pathetic soul :P . How often do you win a cs_ map by rescuing the hostages anyway, eh eh eh? I've actually played the original cs_poltergeist a lot on my own server and it played surprisingly well. Needless to say(not to gloat or anything) the players loved it.

I'll get a screenshot of a new room(an office with papers/boxes/otehr crap everywhere in the basement) tomorrow. I need to sleep now.
Posted 18 years ago2006-03-11 05:40:48 UTC Post #167634
Is it just me, or did you rip most of those textures out of the Afraid of Monsters mod?

Also, that bed, along with the doors, looks way off-scale. Fix it or get a 3-star rating!
Posted 18 years ago2006-03-11 06:14:54 UTC Post #167639
Yeah, the scale seems a little odd to me too.
AJ AJGlorious Overlord
Posted 18 years ago2006-03-11 11:20:20 UTC Post #167711
Yep, textures are from Afraid of Monsters. They are the best set of horror texture's ever. I didn't rip the textures, they were included with the game and therfore are fair game. Don't worry about it I still have some othre textures in there too if you've played AOM to death.
Edit: The bed is propoortion of the bed is fine, it just a big bed. My sister's bed is taller than that one, its about 4 feet tall(no joke).
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