Glass? Created 18 years ago2006-03-16 13:18:15 UTC by ChapterNine ChapterNine

Created 18 years ago2006-03-16 13:18:15 UTC by ChapterNine ChapterNine

Posted 18 years ago2006-03-16 13:18:15 UTC Post #168707
I want windows (not microsoft's... y'all know what I mean..) on my map, and I thought it was really that simple of cutting the window piece of the texture out, and then make a func_breakable out of it, with 0 health. But it is still the same...

EDIT: If you wonder why I want glass, this is the reason: When you shoot the glass (wall) the holes doesn't look like glass cracks..
Posted 18 years ago2006-03-16 14:29:18 UTC Post #168722
Oops. You didn't quite understand me there.
The glass is NOT supposed to be looked through, and you are not supposed to be in the buiding.
Hope this pic will explain it all. :P
User posted image
Posted 18 years ago2006-03-16 14:32:51 UTC Post #168724
Hm simply make that window seperately and tie it to func_wall like Saltycrap said and then in properties tell it to use glass material..

Thats a guess hm...Tbh I doubt that idea works so try this:

Make an invisible brush and no no no that wont work...

You know I never really thought of this until now and I just can't think of a way to fix this...sorry...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-16 14:43:59 UTC Post #168729
No they are bullet decals from HL2...Because he made it a func_'wall' it acts like a wall...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-16 14:51:55 UTC Post #168738
...

Is there some serious help to get here?
You cannot set material type in func_wall.
Pleease help. I really want help.
Posted 18 years ago2006-03-16 14:53:22 UTC Post #168741
Honestly I have no idea...That pic you used for reference...Did you take that from a Valve map cause if so decompile or wait for a reply...I'd decompile cause it is quicker...It is how I get most of my questions answered.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-03-16 15:27:10 UTC Post #168757
I think you can't change it to how you want it to, simply because it's just a matter of materials. In other words, you need a different texture.

OFF-TOPIC:
Figure it out yourself. I did it with the entire hammer (I never used tuts
A. That reply really helped him..
B. So what? I learned the basics of hammers by myself, does that make me better? Does that make you better? No, it doesn't.
Saltycrap
:D
Posted 18 years ago2006-03-16 16:28:55 UTC Post #168773
Don't worry, ChapterNine, somebody competent will post something sometime soon, I assure you.

Incidentally, are you sure it's not defined in the material file? Have a flick through the properties of a texture that you know does behave like this, maybe?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-16 19:06:30 UTC Post #168820
ok...

You need to look for a window file that comes already transparent. Not one of the building ones.

These should already have the decal correctly set. There is also a way to make a .vmt to set the decal yourself. Make a mywindow.vmt and put this inside.

"LightmappedGeneric"
{
"$baseTexture" "Name of whatever texture you want"
"$surfaceprop" "glass"
}

That should do it. As a last resort, you could make the window a phys_box, but I recommend against it.
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